114: The PC Engine That Could episode artwork

EPISODE · Feb 27, 2015 · 1H 3M

114: The PC Engine That Could

from Famicom Dojo Video Game Podcast · host That's Orange, LLC

The PC Engine was big in Japan, but not so big in the US as the TurboGrafx-16. In the years since the demise of Hudson Soft, the love for one of the smallest consoles on the market is still going strong. Why didn't it get tracking abroad, and why do people love it now? Vinnk and Sean opine about the most overlooked console of the 16-bit generation, and go through Sean's massive Pile of PC Engine Shame on both HuCards and CD-ROMs. Vinnk reveals he still hasn't really used one of his Christmas presents since returning to Japan, and Sean explains why he just can't get into Metroid Prime Trilogy. "Famicom Thrash" and "RPG" theme songs by the Imari Tones: http://imaritones.net. Vinnk and SeanOrange pixel art by Louis Lloyd-Judson: https://louistrations.co.uk. This podcast is brought to you by the Little Podcast Network. Sponsor an episode, or listen to other great shows at http://LittlePodcast.com.

Episode metadata supplied by the publisher feed · Published Feb 27, 2015

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114: The PC Engine That Could

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This episode was published on February 27, 2015.

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