#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.) episode artwork

EPISODE · Jan 8, 2022 · 47 MIN

#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)

from Kiwi Talkz

Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com! Emily McGregor is an experienced artist in the video game industry and has worked for a number of Australian video game studios. She has worked on notable franchises such as the Legend Of Zelda: Twilight Princess HD and Age Of Empires III   SOCIAL MEDIA INSTAGRAM -@elorhan   Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com! #sponsored #twilightprincess #ageofempiresIII     TIMESTAMPS 00:00 - Intro 00:55 - Difficulties Of Being An Artist In The Video Game Industry/Ongoing Learning 02:21 - Picking Apart Artwork While Playing Video Games 03:30 - Balancing Detail 04:49 - Breaking Down Image Before Modelling  05:15 - Artists Are Usually Specialised In One Area 06:25 - Team Size For Twilight Princess HD 07:00 - How Twilight Princess HD Pitch Came About/Approximating Budget For Development 10:11 - Frustration Of Not Being Allowed To Update Character Models For TPHD 11:30 - Updating Older Games Causes A Domino Effect Of Programming Problems/Updates Of TPHD 13:33 - The Dynamic Between Programmers & Artists 15:00 - The Evolution Of Tech On Environments/Illusion Tricks Of Older Tech/Water Effects 16:25 - Unreal Engine Vs Zelda Engine/Tantalus Engineers Working With Nintendo Engineers 17:57 - Knowledge Gained From Doing Ports For Different Studios/Phone Games To Tantalus 19:15 - Being A Junior Artist At Tantalus 20:23 - Brief/Planning Before Doing Artwork 21:25 - Emily Prefers Environment Art Over Character Art/Always Getting Inspiration For Sketches 23:36 - Australian Outback/Holidaying An Excuse To Take In Details For Art 24:30 - Life Drawing To Keep Your Skills Up 26:30 - Manscaped Sponsored Segment 27:44 - Feet Are Difficult To Draw/The Animation Process 31:49 - Age Of Empires III Was Emily’s Favourite Project/Revamping & Pitch Of Age Of Empires III 33:35 - Development Of Age Of Empires III/Newer Techniques That Were Applied Due To It Being A Revamp 35:15 - Trying To Stay Up With The Times Despite Technology Constantly Changing 36:30 - Different Studio Cultures/Melbourne Game Studios 37:30 - Why More Film & Gaming Studios Are Relocating To Australia 38:40 - Recruiting Staff Due To Australian Border Closures Has Been Hard/Online Work For Studios 41:00 - Most Rookie Artists Are Bad At Time Management/Employees Needing To Be Multiskilled 43:47 - Emily Wants To Improve People Skills & Travel More 45:40 - Its Common For Artists To Stay At One Gaming Studio 46:16 - Where To Follow Emily McGregor

Episode metadata supplied by the publisher feed · Published Jan 8, 2022

Embed this episode

Ready to play

#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)

0:00 47:44

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

Frequently Asked Questions

How long is this episode of Kiwi Talkz?

This episode is 47 minutes long.

When was this Kiwi Talkz episode published?

This episode was published on January 8, 2022.

Can I download this Kiwi Talkz episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!