EPISODE · Jan 8, 2022 · 47 MIN
#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)
from Kiwi Talkz
Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com! Emily McGregor is an experienced artist in the video game industry and has worked for a number of Australian video game studios. She has worked on notable franchises such as the Legend Of Zelda: Twilight Princess HD and Age Of Empires III SOCIAL MEDIA INSTAGRAM -@elorhan Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com! #sponsored #twilightprincess #ageofempiresIII TIMESTAMPS 00:00 - Intro 00:55 - Difficulties Of Being An Artist In The Video Game Industry/Ongoing Learning 02:21 - Picking Apart Artwork While Playing Video Games 03:30 - Balancing Detail 04:49 - Breaking Down Image Before Modelling 05:15 - Artists Are Usually Specialised In One Area 06:25 - Team Size For Twilight Princess HD 07:00 - How Twilight Princess HD Pitch Came About/Approximating Budget For Development 10:11 - Frustration Of Not Being Allowed To Update Character Models For TPHD 11:30 - Updating Older Games Causes A Domino Effect Of Programming Problems/Updates Of TPHD 13:33 - The Dynamic Between Programmers & Artists 15:00 - The Evolution Of Tech On Environments/Illusion Tricks Of Older Tech/Water Effects 16:25 - Unreal Engine Vs Zelda Engine/Tantalus Engineers Working With Nintendo Engineers 17:57 - Knowledge Gained From Doing Ports For Different Studios/Phone Games To Tantalus 19:15 - Being A Junior Artist At Tantalus 20:23 - Brief/Planning Before Doing Artwork 21:25 - Emily Prefers Environment Art Over Character Art/Always Getting Inspiration For Sketches 23:36 - Australian Outback/Holidaying An Excuse To Take In Details For Art 24:30 - Life Drawing To Keep Your Skills Up 26:30 - Manscaped Sponsored Segment 27:44 - Feet Are Difficult To Draw/The Animation Process 31:49 - Age Of Empires III Was Emily’s Favourite Project/Revamping & Pitch Of Age Of Empires III 33:35 - Development Of Age Of Empires III/Newer Techniques That Were Applied Due To It Being A Revamp 35:15 - Trying To Stay Up With The Times Despite Technology Constantly Changing 36:30 - Different Studio Cultures/Melbourne Game Studios 37:30 - Why More Film & Gaming Studios Are Relocating To Australia 38:40 - Recruiting Staff Due To Australian Border Closures Has Been Hard/Online Work For Studios 41:00 - Most Rookie Artists Are Bad At Time Management/Employees Needing To Be Multiskilled 43:47 - Emily Wants To Improve People Skills & Travel More 45:40 - Its Common For Artists To Stay At One Gaming Studio 46:16 - Where To Follow Emily McGregor
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#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)
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