#12: Doors and Game Design episode artwork

EPISODE · Mar 15, 2021 · 48 MIN

#12: Doors and Game Design

from The SideQuesting Podcast · host The SideQuesting Podcast

Eric is flying solo once again in this week's episode, and we've got a heck of a topic. That's right, we're talking about DOORS, the literal thing that prevents people and animals from coming into your house. It came to light this week that doors are, in fact, REALLY hard to design in a video game. This kicks off an interesting topic that focuses on game design as a whole, and how not even something as simple as a door can be overlooked when developing a game.

Eric is flying solo once again in this week's episode, and we've got a heck of a topic. That's right, we're talking about DOORS, the literal thing that prevents people and animals from coming into your house. It came to light this week that doors are, in fact, REALLY hard to design in a video game. This kicks off an interesting topic that focuses on game design as a whole, and how not even something as simple as a door can be overlooked when developing a game.

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#12: Doors and Game Design

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This episode was published on March 15, 2021.

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Eric is flying solo once again in this week's episode, and we've got a heck of a topic. That's right, we're talking about DOORS, the literal thing that prevents people and animals from coming into your house. It came to light this week that doors...

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