EPISODE · Mar 15, 2021 · 48 MIN
#12: Doors and Game Design
from The SideQuesting Podcast · host The SideQuesting Podcast
Eric is flying solo once again in this week's episode, and we've got a heck of a topic. That's right, we're talking about DOORS, the literal thing that prevents people and animals from coming into your house. It came to light this week that doors are, in fact, REALLY hard to design in a video game. This kicks off an interesting topic that focuses on game design as a whole, and how not even something as simple as a door can be overlooked when developing a game.
What this episode covers
Eric is flying solo once again in this week's episode, and we've got a heck of a topic. That's right, we're talking about DOORS, the literal thing that prevents people and animals from coming into your house. It came to light this week that doors are, in fact, REALLY hard to design in a video game. This kicks off an interesting topic that focuses on game design as a whole, and how not even something as simple as a door can be overlooked when developing a game.
NOW PLAYING
#12: Doors and Game Design
No transcript for this episode yet
Similar Episodes
Mar 26, 2026 ·1m
Mar 19, 2026 ·34m
Feb 18, 2026 ·11m
Feb 11, 2026 ·45m