EPISODE · Jan 15, 2024 · 1H 2M
#12 - Steven Aramini: “This Game Ain’t Big Enough for the Two of Us”
from Intertextual Experience: A Board Game Podcast
Steven recently released Fliptown, which has got me absolutely hooked. That's no surprise, as many of his other co-designs are ones that I have binged/still am binging. Check out Steven's work and Twitter.ExpositionSteven's intro into games and game design.A new segment has emerged: "Vod Poorly Explaining Your Game" or VPEYG (the "y" is silent)The link to the episode's "-opolis" inspired scoring cards: "ICEopolis""Howdy, Partner" (10:13)Minimalism, collaboration, and some awesome stories about how some of your favorite games were created.Some "hidden gem" Buttonshy titles at the end.Dusting off the Boots (31:13)Revisiting designs and constantly thinking about ways in which older ideas can be integrated into different games in different ways - the evolution of some of Steven's thoughts.Some "hidden gems" from Steven's games at the end as well.The Showdown (42:34)Westerns and FliptownIf you're listening to this one again (I mean, it's a good episode, so I don't blame you), there was a chapter break issue in the first published version- gasp. All fixed now! ResolutionWrap-up questions in text stuck on Steven's mind and things to look out for from him (spoiler: it's a lot).*I tried making a spur sound effect here, and I think it's pretty good. Unless you thought it was supposed to be a mining sound effect (or something else...), then it's definitely that.----------------------------------------------------------Contact and follow information:[email protected] feedback form - (your thoughts are appreciated!)
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#12 - Steven Aramini: “This Game Ain’t Big Enough for the Two of Us”
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