EPISODE · Jan 29, 2022 · 57 MIN
#122 - Richard Vorodi Interview (Metroid Prime Hunters, Game Design, Lore, Nintendo, Darksiders III etc.)
from Kiwi Talkz
Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com! Richard Vorodi currently works as a designer at Gunfire Games and was lead designer on Darksiders III , he previously worked at Nintendo for 15 years, specifically at NST on games such as Metroid Prime Hunters, Wave Race and Project Hammer before its cancellation. #sponsored #metroidprimehunters #metroid TIMESTAMPS 00:00 - Intro 01:01 - Crafting His CV To Be A Designer For Nintendo 02:15 - Approach To Creating Metroid Prime Hunters 03:36 - Creating The Lore For MPH 04:52 - Creating The Hunters Backstories Was The Hardest/Sylux/Bible For Metroid 06:09 - Sylux Was Tanabe’s Favourite Hunter 07:04 - Coming Up With The Hunters Colours 08:22 - Coming Up With The Hunters Names & Lore Names 11:26 - Why Weavel Is Richard’s Favourite Hunter 12:20 - Richard Has No Problem With A Remake Of MPH/Growth Of FPS 13:43 - Most Of The Feedback On Games Are Negative/Praise For MPH 15:51 - Keeping High Morale When The Industry Is So Negative 19:05 - Why NST Used Pre Rendered Cut Scenes In MPH/Pre Rendered Vs In Engine Cutscenes 20:53 - Metroid Dread/Games Are Too Long Nowadays 22:10 - Most People Don’t Finish Games 22:58 - Manscaped Sponsored Segment 24:02 - Space Combat Wasn’t Seriously Considered In MPH/Ships In The Game 24:53 - Eastern Game Design Vs Western Game Design 28:51 - Incorporating Metroid Philosophy Into Darksiders III/Building A World 32:50 - Production Cycle On MPH Vs Darksiders III 34:12 - Crafting Environments Thinking Its Original And Then Finding Out It Isn’t 35:43 - Presentation Is Everything 35:43 - Working With Andrew “Android” Jones On MPH/Art 40:28 - Taking Ideas From One Hunter And Putting It On Another 41:13 - Balancing Ideas 42:36 - Have As Many Ideas As Possible But Know When To Keep Them To Yourselves 43:44 - Retro Studios Gave NST A Template But They Still Created Everything From Scratch 44:01 - An NST Artist Worked With Retro Studios On Metroid Prime And Was Key On MPH 45:47 - Nothing Was Left Out Of The Game For MPH/ Richard Would Of Liked More Content If They Had More Time 48:19 - Modern Engines Save Time/Tools Were Written At Time It Was Needed For MPH 52:13 - Balancing Family/Game Design & Tech 54:18 - Being Bored Is The Worst Thing 55:22 - Where To Follow Richard Vorodi/Gunfire Games
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#122 - Richard Vorodi Interview (Metroid Prime Hunters, Game Design, Lore, Nintendo, Darksiders III etc.)
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