EPISODE · Oct 22, 2015 · 49 MIN
125 iPS GameplayKit with Jake Gundersen
from iPhreaks · host Charles M Wood
01:04 - Jake Gundersen Twitter GitHub Blog The Ray Wenderlich Podcast 01:38 - GameplayKit Framework Reference GameplayKit Programming Guide 03:56 - What’s the advantage of GameplayKit? Unity 5 09:05 - Component Architecture 11:52 - ComponentKit | Component API 14:29 - Randomization 16:21 - State Machines GKStateMachine GKState 24:10 - Rules Systems 24:51 - Pathfinding GKGraph GKGraphNode GKObstacleGraph GKPolygonObstacle 30:50 - Agents, Goals, and Behaviors GKAgent GKGoal 33:58 - Compatability 35:54 - Cross-platform Limitation Picks fastlane (Andrew) Swift State Machines (Andrew) Ryan Olson: Libraries Used in the Top 100 iOS Apps (Andrew) Charles Max Wood "Upgrading From Yesterday" (Chuck) Charles Max Wood: UFY 007: Standing Desk and Upgrading My Health (Chuck) A Simple, Portable, Inexpensive Standing Desk Solution (Chuck) Periscope (Chuck) Ray Wenderlich: Introducing the iOS 9 Feast! (Jacob) The Life-Changing Magic of Tidying Up: The Japanese Art of Decluttering and Organizing by Marie Kondo (Jacob)
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01:04 - Jake Gundersen Twitter GitHub Blog The Ray Wenderlich Podcast 01:38 - GameplayKit Framework Reference GameplayKit Programming Guide 03:56 - What’s the advantage of GameplayKit? Unity 5 09:05 - Component Architecture 11:52 - ComponentKit | Component API 14:29 - Randomization 16:21 - State Machines GKStateMachine GKState 24:10 - Rules Systems 24:51 - Pathfinding GKGraph GKGraphNode GKObstacleGraph GKPolygonObstacle 30:50 - Agents, Goals, and Behaviors GKAgent GKGoal 33:58 - Compatability 35:54 -...
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125 iPS GameplayKit with Jake Gundersen
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