#127 - DoctorM64 Interview (AM2R, Skippy The Bot, Game Design, Programming, Composing etc.) episode artwork

EPISODE · Mar 5, 2022 · 57 MIN

#127 - DoctorM64 Interview (AM2R, Skippy The Bot, Game Design, Programming, Composing etc.)

from Kiwi Talkz

DoctorM64 is the man behind the Metroid 2 fan remake AM2R. He spent over 8 years developing it in his spare time. His efforts werent in vain as now he is a programmer at Moon Studios and recently worked on Ori:Will Of The Wisps. #am2r #metroid #metroid2 SOCIAL MEDIA TWITTER - @DoctorM64, @PROJECTAM2R YOUTUBE -  @Milton Guasti  Join the Kiwi Talkz Discord server to make guest submissions and submit questions to guests! https://discord.com/invite/gJ6VgGq2   TIMESTAMPS 00:00 - Intro 00:28 - How The Name DoctorM64 Came About 01:50 - Times DoctorM64 Considered Giving Up On AM2R 04:00 - What Was Developed From The Get Go/What Changed Throughout Development 07:03 - Skippy The Bot Section In AM2R 10:39 - Skippy The Bot Flash Game 15:14 - Musical Approach For AM2R 17:01 - Refining The Music/Working With Composers 20:22 - Trying To Lessen The Repetitiveness Of The Metroid Encounters 23:20 - A.I. Programming Of The Metroids 25:31 - Challenge Of Overhauling Zeta, Omega & Metroid Queen 29:26 - Random Crashes In Game Maker And Losing Development Progress 30:57 - Water Distortion Filter Effect 33:02 - How The Power Generator Area Came About/Static Electricity Filter Effect 37:10 - Designing The Escape Sequence 41:39 - Input From The Speedrunning Community During Design 43:45 - Working In A Team As A Programmer Prepared Him To Manage The AM2R Team 46:48 - Approach To The Lore Of Metroid 49:40 - Problems With The EMMIs In Metroid Dread 52:02 - DoctorM64 Marvelled At The Agility Of Samus In Metroid Dread 53:19 - DoctorM64 Can’t Help But Critique Metroidvania Games 54:19 - Development Eventually Gets Stale So You Need Others To Look At Design With Fresh Eyes 56:15 - Where To Follow DoctorM64

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#127 - DoctorM64 Interview (AM2R, Skippy The Bot, Game Design, Programming, Composing etc.)

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