13: Welcome to Die episode artwork

EPISODE · Aug 12, 2011 · 55 MIN

13: Welcome to Die

from Famicom Dojo Video Game Podcast · host That's Orange, LLC

When did video games start using "lives"? More importantly, when and why did they stop? With this changing, what does it mean to die in a game? Vinnk and SeanOrange examine the games that pioneered this mechanism, and take a look at when and why it started changing. Was it with games like Myst, or did adventure-style games always buck this trend? Has the fall of arcade gaming lead games to be easier, and therefore no longer need "lives"? This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.

Episode metadata supplied by the publisher feed · Published Aug 12, 2011

Embed this episode

Ready to play

13: Welcome to Die

0:00 55:11

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Famicom Dojo Video Game Podcast?

This episode is 55 minutes long.

When was this Famicom Dojo Video Game Podcast episode published?

This episode was published on August 12, 2011.

Can I download this Famicom Dojo Video Game Podcast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!