#136 - Ted Anderson Interview (Donkey Kong, Mario Kart 7, Artistry, Nintendo, Texture Libraries etc.) episode artwork

EPISODE · May 14, 2022 · 1H 6M

#136 - Ted Anderson Interview (Donkey Kong, Mario Kart 7, Artistry, Nintendo, Texture Libraries etc.)

from Kiwi Talkz

Ted Anderson is an artist who is most well known for his tenure at Retro Studios working on both Donkey Kong Country games and Mario Kart 7. He currently works for Pixel Pushers Union 512 and recently released the game Tonight We Riot. SOCIAL MEDIA Pixel Pushers - @ppu512 Twitter - @pixel_possum Tonight We Riot - https://tonightweriot.com/   #donkeykong #mariokart #retrostudios   TIMESTAMPS 00:00 - Intro 00:45 - How Ted Ended Up At Retro Studios 02:45 - Nintendo’s Philosophy On Art/Retro Helped Form His Artstyle 06:00 - Stylised Art/Warhammer’s Art Helped With Artstyle Of DKCR 08:15 - Dynamic With The Artists At Retro 09:20 - Creating Texture Libraries For DKCR 12:20 - Challenges Of Migrating Over To The Wii U Hardware 15:45 - Why Concept Art Is Needed/Boundaries Of An Artist 17:00 - Designing Grassland Grooves In DKCTF 19:50 - Working On World 5(The Fruit World)  20:45 - Collaborating With Eric Kozlowsky 22:45 - Ted Struggles With Water Levels/Specialty In Mechanical Structures 24:15 - Stylised & Realistic Art Challenges 26:30 - Dynamic Between Retro Studios & NOJ/DK Blow Mechanic Story 28:45 - Ted Got Given All The Assets For The Entire Mario Kart Franchise While Working On MK7 30:15 - Many Of Retro’s Staff Didnt Want To Work On Mario Kart 7/Early 3DS Development Kits 32:29 - MK7 Tracks Ted Worked On 33:18 - Ted Went Above And Beyond To Make Shy Guy Bazaar Track 36:10 - Ted Is A Quick Artist 36:40 - How Ted Works Fast But Still Maintains Quality 39:30 - How To Work Around Hardware Limitations 41:10 - How To Design Machinery  45:50 - Ted Worked Off Hours On Shyguy Bazaar To Make It Special 47:12 - How The Metroid Easter Eggs In Donkey Kong Came About/Crocomire Reference 48:45 - Retro’s Design Team/Artists Killing Some Designers Ideas 50:40 - Collaborating With Designers 52:10 - Foreground & Background Design In DKCR 53:50 - Making DK The Focus In Levels With Destructive Terrain 56:40 - Its A Fireable Offence To Work On Personal Games Well At Nintendo 1:00:00 - Publishers Should Encourage Developers To Work On Personal Projects Off Hours 1:01:00 - Certification  1:03:30 - Ted Shows Off His Retro Mementos  1:04:20 - Where To Follow Ted Anderson/Pixel Pushers

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#136 - Ted Anderson Interview (Donkey Kong, Mario Kart 7, Artistry, Nintendo, Texture Libraries etc.)

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