#14 - La place du jeu vidéo chez les séniors episode artwork

EPISODE · Jun 5, 2025 · 10 MIN

#14 - La place du jeu vidéo chez les séniors

from Des Fois Jeux Vidéo · host Mathieu Cerbai

Quelle peut être la place du jeu vidéo chez les personnes âgées ? Pour la santé cognitive, physique, sociale... on en parle dans ce 14ème épisode avec des exemples concrets ! Mon site : ⁠https://www.mathieucerbai-neuropsy.com/⁠ Mon livre : ⁠https://url-r.fr/ZbUhy⁠ Facebook : ⁠https://www.facebook.com/mathieucerbaineuropsychologue/⁠ LinkedIn : ⁠https://www.linkedin.com/in/mathieu-cerbai/ Instagram : https://www.instagram.com/mathieucerbai_neuropsy Sources : Ishibashi, G. A., Dos Santos, G., Moreira, A. P. B., Verga, C. E. R., da Silva, G. A., Ordonez, T. N., ... & da Silva, T. B. L. (2023). Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review. Arquivos de Neuro-Psiquiatria, 81(05), 484-491. Yang, C., Han, X., Jin, M., Xu, J., Wang, Y., Zhang, Y., ... & Piao, C. (2021). The effect of video game–based interventions on performance and cognitive function in older adults: Bayesian network meta-analysis. JMIR Serious Games, 9(4), e27058. Voida, A., Carpendale, S., & Greenberg, S. (2010, February). The individual and the group in console gaming. In Proceedings of the 2010 ACM conference on Computer supported cooperative work (pp. 371-380). De Schutter, B., & Brown, J. A. (2016). Digital games as a source of enjoyment in later life. Games and Culture, 11(1-2), 28-52. Khoo, E. T., Merritt, T., & Cheok, A. D. (2009). Designing physical and social intergenerational family entertainment. Interacting with computers, 21(1-2), 76-87. Jahouh, M., González-Bernal, J. J., González-Santos, J., Fernández-Lázaro, D., Soto-Cámara, R., & Mielgo-Ayuso, J. (2021). Impact of an intervention with Wii video games on the autonomy of activities of daily living and psychological–cognitive components in the institutionalized elderly. International journal of environmental research and public health, 18(4), 1570. Jamei, F., Mazlom, S. R., Moghadam, A. R. S., & Mohajer, S. (2019). Does video games as a digital intervention improve depression and loneliness of elderly people. MOJ Gerontol Ger, 4(3), 90-94. Barbanchon, C., Mouraux, D., & Baudry, S. (2024). Repeated exposure to virtual reality decreases reliance on visual inputs for balance control in healthy adults. Human Movement Science, 96, 103236.

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#14 - La place du jeu vidéo chez les séniors

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