EPISODE · May 13, 2024 · 1H 3M
#14: Marcus Levers-George, Assistant Art Director - Drawing Skills, Hustle, and Work in the Art Department
from Filmmaking Framed · host Filmmaking Framed Ltd.
Are you passionate about the art department in film and TV? Join us on this episode of Filmmaking Framed, where we chat with Marcus Levers-George, an Assistant Art Director with a wealth of experience in high-end productions.Marcus shares insights on overseeing sets and locations, the collaborative process with the art director, and the importance of creating detailed plans early in pre-production. From concept artists to construction managers, Marcus discusses the vital interactions within the art department and beyond, highlighting how a well-coordinated team can make or break a production.Whether you're aspiring to join a big-budget film or a smaller indie project, this episode is packed with valuable advice on navigating different budget landscapes, the significance of networking, and the balance between hand drawing and digital tools. Marcus also recounts his journey into the industry, emphasising practical experience, the importance of persistence, and the benefits of a strong professional network.Don’t miss this chance to get a backstage pass into the art department and hear from someone who's worked on projects like "Star Wars: Rogue One". Tune in for a masterclass in film set creation and management, and gain the confidence to pursue your dreams in the art department!Key Lessons• Persistence and initiative are key to success in the film industry. Cold calling and emailing for work opportunities, following up on leads, and being tenacious are crucial. Marcus's motto: "If you don't ask, you won't get."• Aspiring art department professionals should constantly draw and sketch, learning technical drawing by hand before digital methods. This provides a strong foundation and understanding of key principles.• Adapting to Different Roles and Responsibilities: Marcus emphasizes the need for adaptability within the art department. It's crucial to be ready for responsibilities when offered and to remain humble with routine tasks. This flexibility aids in managing varying job roles and understanding the dynamics of both high and low-budget productions.ResourcesSoftware:• Vectorworks: Used for CAD (Computer-Aided Design) and technical drawingshttps://www.vectorworks.net/en-GB• Rhino 3D: Used for 3D modeling, especially when extracting technical information for drawingshttps://www.rhino3d.com/• Blender: A mesh-based modeling program used for looser, conceptual workhttps://www.blender.org/Facebook Groups• Art Department UK: <a...
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#14: Marcus Levers-George, Assistant Art Director - Drawing Skills, Hustle, and Work in the Art Department
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