#144 - Jack Mathews Interview - Metroid Prime 20th Anniversary (Crunch, A.I., Fetch Quests, Bosses, Speed Booster, Reflections, First Person ) episode artwork

EPISODE · Nov 18, 2022 · 1H 16M

#144 - Jack Mathews Interview - Metroid Prime 20th Anniversary (Crunch, A.I., Fetch Quests, Bosses, Speed Booster, Reflections, First Person )

from Kiwi Talkz

To celebrate the 20th anniversary of Metroid Prime, Lead Technical Engineer on the Metroid Prime Trilogy, Jack Mathews returns to the show talk all about the behind the scenes development of the game. #metroidprime #metroid #nintendo   You can watch our previous podcast here https://youtu.be/_vkczsDyZp4   TIMESTAMPS 00:00 - Intro 00:47 - How Often Super Metroid Was Referred To During Development 02:20 - A.I Systems/Beetle In Chozo Ruins 05:45 - Chozo Ruins Was The First Area Worked On 06:44 - Mirror Plate In Chozo Ruins 07:45 - Finding Ways To Show Samus’ Reflection In First Person 09:00 - Reflections Causing Frame Rate Issues 10:40 - Third Person Vs First Person Optimisation  11:20 - Why Speed Booster/Shinespark Isnt In The Prime Games/Motion Sickness 16:20 - Limitations On The Space Jump & Screw Attack 19:34 - Andy O’Neil’s Contributions 24:00 - Crunch On Prime 1/Retro Studios Old Studio 27:25 - Whata Burger Story/Debugging During Crunch 29:38 - Bug In The Pause Screen Story 30:00 - Elevator Glitch Story 36:30 - Wanting The Metroids To Be More Dangerous In The Prime Games 39:11 - Writing And Story Of Prime Games/Video Game Writing Problems 43:00 - Environmental Story Telling Of Prime 1 & Super Metroid 44:20 - Why The Fetch Quests Were Implemented 46:00 - Prime 1’s Pacing 47:20 - Why Kraid Was Cut/Omega Pirate Scripting 50:30 - Parasite Queen 52:00 - Flaaghra  54:10 - Thardus/Meta-Ridley 55:20 - Metroid Prime Battle 56:20 - Bosses Of Prime 2/Development Problems Of Prime 2 57:20 - Difficulty Vs Stressfulness To The Player/Prime 2 Examples 1:01:00 - Difficulty Of Light Bubbles In Prime 2 1:02:00 - Prime 4 Will Not Be Metroids Breath Of The Wild Moment 1:05:00 - Fans Having Unrealistic Expectations 1:07:00 - Jack Misses Working For Nintendo/Prime 4 Wishes 1:08:26 - Metroid Prime HD Rumors/Game Rumors 1:10:50 - Kiwi Thanks Jack & Devs As Metroid Prime Helped Him Cope With His Mother’s Death 1:12:00 - Jack & Kiwi Reflect On Feeling Old & Prime 1 1:13:20 - QOL Improvements Jack Would Want For Prime 1 HD 1:14:50 - Elevator Between Phendrana Drifts & Tallon IV Overworld Wasnt Considered 1:15:40 - During Development The Devs Were Constantly Worried Prime 1 Would Be Too Short

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#144 - Jack Mathews Interview - Metroid Prime 20th Anniversary (Crunch, A.I., Fetch Quests, Bosses, Speed Booster, Reflections, First Person )

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