144: Most Quoted | Missile Command | Donkey Racing episode artwork

EPISODE · Jul 20, 2021 · 38 MIN

144: Most Quoted | Missile Command | Donkey Racing

from Which Game First: A Board Game Podcast · host Which Game First

Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: We squint hard as we try to remember who said what in Most QuotedNext: We hope our allies stay true as we fire on […]

Episode metadata supplied by the publisher feed · Published Jul 20, 2021

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Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: We squint hard as we try to remember who said what in Most QuotedNext: We hope our allies stay true as we fire on everything that moves in Atari’s Missile CommandAnd lastly: We jostle, bounce, & “hee haw” our way to the finish line in Donkey Racing Most Quoted Published by: Professor Puzzle (2020)Players: 2 +Ages: 12 & up Most Quoted is a multiple-choice trivia game about quotes, and who supposedly said them. Players take turns being the ‘Guesser’ with the person to their left drawing a card. They then read out the quote on that card, but not the names on it just yet. The guesser may attempt to name the person who said that quote. If they are correct they get 3 points. If not they get nothing and play moves on the next player. Instead, they can hear the 3 names on the card first, then attempt a guess. This time, if they’re correct they score one point but if they pick the ‘unlucky’ underlined name, they lose a point. The first player to 15 points wins. Atari’s Missile Command Designed by: Jonathan Gilmour, Violet HargravePublished by: IDW Games (2018)Players: 3 – 6Ages: 14 & upPlaying time: 30 – 45 min In Missile Command, players venture into the world of the classic arcade game. Each player builds and deploys their supply of Missiles, Nukes and Interceptors on a mission to destroy as many enemy cities as they can, while trying to protect their own. The game is played in 4 phases: Negotiate, Plan, Fire Missiles, and Collect GDP Each round, the players can negotiate with each other, forging temporary alliances and truces, or trading funds and Missiles. Then, they secretly plot their attacks behind their Radar Screens. Finally, they reveal their attacks, and destruction rains down from the skies! In the end, the player who can best protect their cities while destroying their opponents’ wins the game, and becomes the Master and Commander of All Missiles! Donkey Racing Published by: Perisphere and Trylon (2010)Players: 2 – 4Ages: 6 – 15 According to the instructions printed inside the cover, Donkey Racing is “full of fun and excitement”! Start that excitement by spinning to try and get in the game! Seriously you have to spin an 8-position spinner and rest the needle on one of the two DONKEY BOY spaces. Then spin on your turn to advance your donkey along the trail, starting at square #1 and being the first to cross the finish line at space #100 Along the path, there are obstacles such as landing on a space to miss 2 turns, or falling off the cliff into oblivion, ending your ‘fun and excitement’! Plenty opportunities for missing turns, going backwards, and slowing to a crawl at half-speed. Be the first one to cross the finish line with the exact number required to win the Donkey Race!

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144: Most Quoted | Missile Command | Donkey Racing

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