#145 - Jack Burrows Interview (Call Of Duty, Level Design, Activision, QA, Interns, Aven Colony, Metroid Prime etc. ) episode artwork

EPISODE · Dec 12, 2022 · 59 MIN

#145 - Jack Burrows Interview (Call Of Duty, Level Design, Activision, QA, Interns, Aven Colony, Metroid Prime etc. )

from Kiwi Talkz

Jack Burrows a game level designer best known for his tenure at Treyarch as a Level Designer on Call Of Duty: Blacks Ops Cold War and Call Of Duty:Warzone Season 6. Before that he did QA on Black Ops 4 and World War II.   #callofduty #callofdutymobile #callofdutyblackops   TIMESTAMPS 00:00 - Intro 00: 40 - Jack’s First Day At Activision Was Brutal 03:10 - Relatability 04:18 - QA Is A Great Way To Gain Experience/QA In The Old Days 05:30 - QA Call Of Duty: World War II/Looking For Bugs 07:27 - Testing For Different Platforms 08:27 - How Jack Moved From QA To A Level Designer 12:30 - How Jack Approaches Level Design/Call Of Duty Level Design Multiplayer Examples 14:54 - Freedom Of Call Of Duty: Warzone Level Design 15:45 - Designing Downtown & Stadium In Call Of Duty:Warzone  17:00 - Brainstorming Prototypes For Level Designs 19:23 - Destructible Terrain In The Levels 20:53 - Collaborating With The Artists 22:40 - Level Designers & Artists Reaching A Balance 23:54 - You Cant Be A Game Designer And Be Sensitive To Criticism 25:23 - College Prepared Jack For Criticism/Jack Became Brutal Of Critiquing Others Work 27:45 - Moving Into Call Of Duty: Black Ops Cold War/Ruka Map 28:41 - Making Content For The Game That Got Cut 29:39 - Content Is Usually Cut Because It Doesnt Mesh With The Final Vision 31:08 - Developers Day Dreamed How Microsoft Buying Activision Would Change The Studio 32:00 - Call Of Duty On Nintendo Consoles/Why Call Of Duty Isnt On Switch 34:00 - Why Jack Hasnt Attempted To Get Jobs At Studios For His Favourite Games(Metroid Prime, Dead Space, Bioshock etc.) 36:31 - Youre A Cog In A Machine On AAA And Need To Be A Jack Of All Trades With Indie Development 38:48 - A.I Art Generators Cant Compete With Artists On Game Development 41:10 - Training Interns At Treyarch 44:30 - Level Design Devs Dont Crunch For The Most Part At Treyarch/Imposter Syndrome 47:05- What Kills Devs Passion For Development  Is The Sense Of Wonder 48:04 - Jack Thinks Its Bad That Game Devs Dont Play More Games, Its Imperative For The Craft 49:00 - Franchise Fatigue 50:00 - Family Life/How Jack Finds Time To Play Games 52:18 - Working On Aven Colony/Paul Tozour/Metroid Prime 58:01 - Where To Follow Jack 58:18 - Tyvic Stallworth

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#145 - Jack Burrows Interview (Call Of Duty, Level Design, Activision, QA, Interns, Aven Colony, Metroid Prime etc. )

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