#146 - Tyvic Stallworth Interview (Last Of Us Part II, Call Of Duty:Warzone, QA, Mario, Naughty Dog) episode artwork

EPISODE · Jan 20, 2023 · 1H 5M

#146 - Tyvic Stallworth Interview (Last Of Us Part II, Call Of Duty:Warzone, QA, Mario, Naughty Dog)

from Kiwi Talkz

Tyvic Stallworth is a game developer who has worked on games such as Last Of Us Part II and Call Of Duty: Warzone, he is currently a developer at Sucker Punch productions.You can check out his gaming channel here https://www.youtube.com/@UCQP8-hs7qhuV9PQpIjTcjng#lastofus #callofduty #naughtydogTIMESTAMPS00:00 - Intro00:39 - Tyvics Workout Regime/LA Traffic03:00 - Naughty Dog Staff Traffic Commute03:40 - Naughty Dog Documentation/Tyvis Early Days At Naughty Dog04:10 - Moving From QA Into Design06:20 - Moving From Last Of Us II Multiplayer Team To Single Player Team07:24 - Tyvics First First Job As A Designer On Last On Us II/LISP08:50 - Work In QA10:45 - Tyvics Philosophy On Design12:00 - Why Naughty Dog Is One Of The Best Studios14:10 - Why Tyvic Left Naughty Dog15:03 - Working On Call Of Duty: Warzone16:40 - Working On Clash Mode/Nebular 5 Bomb19:10 - Who Comes Up With Game Mode Ideas On Warzone20:10 - Convincing Colleagues With Proof Of Concept21:20 - Prototyping Vs Pitch Documents/Super Mario Example23:30 - Why Mario Is Tyvics Favourite Character Of All Time25:20 - Being Skeptical Of Super Mario Odyssey Before Release/PC Gaming26:10 - Tyvic Will Only Watch Super Mario Film For The Culture27:35 - Last Of Us Series/Uncharted Film/Video Game Adaptations29:16 - A.I. Art/AI As A Tool/Hypothetical Scenario33:50 - Traditionalists Vs Adapters35:00 - Tyvics Approach To Time Management39:06 - Interaction With Neil Druckmann/Hierachy Of What People Are Going Through41:50 - If You Have A Question About Something Just Ask42:25 - Learning Music So He Could Understand Sound Design Lingo42:50 - Structures Of Desks In Gaming Studios/Tunnel Vision44:30 - Emotional Roller Coaster Of Last Of Us II Multiplayer47:50 - Factions For Last Of Us Part 1 Was Made In 4 Months48:30 - Disconnect Between Developers And Higher Ups In A Game Studio52:38 - Hating A Game Once Its Complete/Burnout56:00 - Finetuning Last Of Us Part II During The End Of Development57:40 - Finding Bugs Despite Gruesome Work Schedule1:00:15 - Cut Off On Reap Of Return On AAA Games1:03:45 - PS5 Has Been Out For Years Already1:04:15 - Where To Follow Tyvic Stallworth

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#146 - Tyvic Stallworth Interview (Last Of Us Part II, Call Of Duty:Warzone, QA, Mario, Naughty Dog)

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