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148 - Jim Davidson - Model Maker

EPISODE · Apr 28, 2026 · 1H 30M

148 - Jim Davidson - Model Maker

from The Filmumentaries Podcast · host Jamie Benning

In this episode, I chat with model maker Jim Davidson about his journey from a dinosaur-obsessed kid in the 1970s to working on some of the most memorable practical effects sequences in modern cinema. Jim talks about discovering the work of Ray Harryhausen, and how seeing Star Wars at the age of 12 made him realise that visual effects could be a real career. We get into how a chance meeting with future Oscar-winning art director Robert Stromberg led to his first break in the industry, and how that snowballed into working with the Skotak brothers on major productions. Jim shares detailed insights into the making of the nuclear nightmare sequence in Terminator 2: Judgment Day, including how the miniature buildings were constructed, destroyed, and reset using a combination of breakaway materials, air cannons and practical ingenuity. We also talk about his work on Batman Returns, the realities of working in small, tight-knit effects crews, and the creative problem-solving that defined that era of filmmaking. A big part of the conversation focuses on the industry shift following Jurassic Park, when CGI began to replace large-scale practical effects. Jim reflects on witnessing that transition first-hand, and why he chose not to move into digital work. There’s also discussion of his later work, including returning to stop motion for Creepshow, bringing things full circle back to the techniques that first inspired him. It’s a fascinating look at a very specific window in film history, from someone who was right in the middle of it. Topics CoveredGrowing up in the 1970s and early creative influencesDiscovering Ray Harryhausen and stop motionThe impact of Star Wars on a generationBreaking into the film industry through Robert StrombergEarly work and first film projectsWorking with the Skotak brothersPractical effects techniques on Terminator 2Building and destroying miniature citiesIn-camera effects vs optical compositingWorking on Batman Returns miniaturesLife on practical effects crews in the 80s and 90sThe rise of CGI after Jurassic ParkTransition from analog to digital workflowsMatte painting: traditional vs PhotoshopReturning to stop motion on CreepshowReflections on a career in practical effectsThis podcast is completely independent and made possible by listener support. If you’d like to help me keep making these episodes, you can join my Patreon community here: https://patreon.com/jamiebenning Watch more on YouTube:Check out the Filmumentaries YouTube channel for behind-the-scenes clips and extra content: https://youtube.com/filmumentariesAll my links

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148 - Jim Davidson - Model Maker

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