149: Film influence and playfulness in game design (guest: Phil Walker-Harding) episode artwork

EPISODE · Feb 20, 2025 · 51 MIN

149: Film influence and playfulness in game design (guest: Phil Walker-Harding)

from Going Analog Podcast · host Going Analog

Did someone say Phil Walker-Harding? Praise be! The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out! Timeline: 3:01 - Going Analog's game pick: Rivages. 5:32 - Phil's game pick: Acquire. 9:27 - Going Analog's topic: How Phil's film background influences his game design. 25:56 - Phil's topic: Playfulness in game design. Learn more about your ad choices. Visit megaphone.fm/adchoices

Episode metadata supplied by the publisher feed · Published Feb 20, 2025

Embed this episode

NOW PLAYING

149: Film influence and playfulness in game design (guest: Phil Walker-Harding)

0:00 51:17

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Going Analog Podcast?

This episode is 51 minutes long.

When was this Going Analog Podcast episode published?

This episode was published on February 20, 2025.

Can I download this Going Analog Podcast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!