#15 - Jeux vidéo et maladies neurodégénératives episode artwork

EPISODE · Jul 5, 2025 · 9 MIN

#15 - Jeux vidéo et maladies neurodégénératives

from Des Fois Jeux Vidéo · host Mathieu Cerbai

Après avoir évoqué la question des jeux vidéo chez les séniors, je nous propose d'aborder l'intérêt de ces médias chez les personnes âgées concernées par des maladies neurodégénératives, comme la maladie d'Alzheimer ou de Parkinson. Mon site : ⁠https://www.mathieucerbai-neuropsy.com/⁠ Mon livre : ⁠https://url-r.fr/ZbUhy⁠ Facebook : ⁠https://www.facebook.com/mathieucerbaineuropsychologue/⁠ LinkedIn : ⁠https://www.linkedin.com/in/mathieu-cerbai/ Instagram : https://www.instagram.com/mathieucerbai_neuropsy Sources : Agmon, M., Perry, C. K., Phelan, E., Demiris, G., & Nguyen, H. Q. (2011). A pilot study of Wii Fit exergames to improve balance in older adults. Journal of Geriatric Physical Therapy, 34(4), 161-167. https://doi.org/10.1519/JPT.0b013e3182191d98 Coutrot, A., Schmidt, S., Coutrot, L., Pittman, J., Hong, L., Wiener, J., ... & Spiers, H. J. (2019). Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance. Proceedings of the National Academy of Sciences, 116(10), 4843-4848. https://doi.org/10.1073/pnas.1811073116 Garcia-Betances, R. I., Jimenez-Mixco, V., Arredondo, M. T., & Cabrera-Umpierrez, M. F. (2015). Using virtual reality for cognitive training of the elderly. American Journal of Alzheimer's Disease & Other Dementias, 30(1), 49-54. https://doi.org/10.1177/1533317514545866 Hughes, T. F., Flatt, J. D., Fu, B., Chang, C. C., & Ganguli, M. (2019). Engagement in social activities and progression from mild to severe cognitive impairment: The MYHAT Study. The Journals of Gerontology: Series A, 74(5), 703-709. https://doi.org/10.1093/gerona/gly062 Optale, G., Urgesi, C., Busato, V., Marin, S., Piron, L., Priftis, K., ... & Bordin, A. (2010). Controlling memory impairment in elderly adults using virtual reality memory training: A randomized controlled pilot study. Neuropsychological Rehabilitation, 20(4), 673-691. https://doi.org/10.1080/09602011003798076 Pompeu, J. E., Mendes, F. A., Silva, K. G., Lobo, A. M., Oliveira, T. P., Zomignani, A. P., & Piemonte, M. E. P. (2012). Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: A randomized clinical trial. Neurorehabilitation and Neural Repair, 26(8), 878-885. https://doi.org/10.1177/1545968312448256Peruzzi, A., Cereatti, A., Della Croce, U., Mirelman, A., & Ginis, P. (2017). Virtual reality-based gait training with dynamic cues for improving balance and walking in people with multiple sclerosis. Multiple Sclerosis and Related Disorders, 13, 85-89. https://doi.org/10.1016/j.msard.2017.01.007

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