EPISODE · Oct 18, 2018 · 1H 12M
150: 'Working 100-Hour Weeks'
from Kotaku Splitscreen
Kirk and Jason chat about rock climbing tents, meta-baiting, and Assassin's Creed Odyssey before getting into this week's big news story (26:51) on Rockstar's work conditions. What did Rockstar co-founder Dan Houser mean when he said they put in 100-hour work weeks? Why do people equate working hard with working long hours? And how should we balance our desire to play the hell out of Red Dead Redemption 2 with our concerns about how it was made? This is just the first part of this conversation -- much more to come next week, too! See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
What this episode covers
Kirk and Jason chat about rock climbing tents, meta-baiting, and Assassin's Creed Odyssey before getting into this week's big news story (26:51) on Rockstar's work conditions. What did Rockstar co-founder Dan Houser mean when he said they put in 100-hour work weeks? Why do people equate working hard with working long hours? And how should we balance our desire to play the hell out of Red Dead Redemption 2 with our concerns about how it was made? This is just the first part of this conversation -- much more to come next week, too! See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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150: 'Working 100-Hour Weeks'
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