16: Late to the Party episode artwork

EPISODE · Nov 2, 2025 · 1H 27M

16: Late to the Party

from Punchboard Cathedral

Breaking: good games are good. Celebrated classic Tae (Tae_Eat_Tea) joins us to discuss the beloved, time-honored, essential games we're only now discovering. Alba reunites with a childhood love. Kenan makes Tae Bin his darlings. Then we spend equal time salivating over sleek second editions and and defending some unlovely originals. After Tae abandons us, our loyal rabble guide us through the wilderness. Discussed: point-and-clicks, Underwater Cities, Anno 1800 and sprawling productions, Obsession and consumer-focused production, the word of the day, Castles of Burgundy and user-unfriendly production, the importance of board game aesthetics, Newton vs. Darwin's Journey, Parks v1 vs. v2, planning ahead, competitive spouses and victory portraits, a theoretical second edition of Grand Austria Hotel, welcoming newcomers with foxy games, The Hundred Years War and the 18 Rounds of Orleans, games that get more thematic over time, Quacks, Monks Gone Wild, Altiplano and deckbuilding vs. bagbuilding, seamlessly harmonized ludic systems, availability and price, Franz revisiited, Agricola, enjoying the punishment, Franz vs. Awaken Realms, exploring vs. winning, where to send your comments and complaints, A Feast for Odin, learning from the greats, Shackleton Base and when something becomes a classic, Keyflower, Lacerda Pronunciation Guide, Caverna, Ticket to Ride expansion maps, the lure of Acquire, GOATed Alba, the best Carcassonne configuration, Bunny Kingdom, White Castle, Splendor, Lost Ruins of Arnak, the party and the afterparty and the enduring appeal of the classics. Party On. Hosted on Acast. See acast.com/privacy for more information.

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16: Late to the Party

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