#16 - Les jeux vidéo pour soigner les phobies ? episode artwork

EPISODE · Aug 5, 2025 · 15 MIN

#16 - Les jeux vidéo pour soigner les phobies ?

from Des Fois Jeux Vidéo · host Mathieu Cerbai

Après avoir évoqué la question des jeux vidéo chez les séniors, je nous propose d'aborder l'intérêt de ces médias chez les personnes âgées concernées par des maladies neurodégénératives, comme la maladie d'Alzheimer ou de Parkinson. Mon site : ⁠https://www.mathieucerbai-neuropsy.com/⁠ Mon livre : ⁠https://url-r.fr/ZbUhy⁠ Facebook : ⁠https://www.facebook.com/mathieucerbaineuropsychologue/⁠ LinkedIn : ⁠https://www.linkedin.com/in/mathieu-cerbai/ Instagram : https://www.instagram.com/mathieucerbai_neuropsy Source extrait sonore :  Explore Media - D’où viennent les phobies (11 juillet 2024 - YouTube) Sources : Opris, D., Pintea, S., García-Palacios, A., Botella, C., Szamosközi, S., & David, D. (2012). Virtual reality exposure therapy for anxiety and related disorders: A meta-analysis of randomized controlled trials. Journal of Anxiety Disorders, 26(1), 1-10.  Carl, E., Stein, A. T., Levihn-Coon, A., Pogue, J. R., Rothbaum, B., Emmelkamp, P., & Powers, M. B. (2019). Virtual reality exposure therapy for anxiety and related disorders: A meta-analysis of randomized controlled trials. Journal of Anxiety Disorders, 61, 27-36.  Holmes, E. A., James, E. L., Coode-Bate, T., & Deeprose, C. (2010). Can playing the computer game Tetris reduce the build-up of flashbacks for trauma? A proposal from cognitive science. Journal of Traumatic Stress, 23(1), 103-107. Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B., & Slater, M. (2017). Virtual reality in the treatment of persecutory delusions: Randomized controlled experimental study testing how to reduce delusional conviction. The British Journal of Psychiatry, 209(1), 62-67.  Griffiths, M. D. (2019). Video games and well-being in older adults: A review of the research. Journal of Aging and Social Policy, 31(1), 123-136.  Rizzo, A., & Koenig, S. T. (2014). Virtual reality and aging: The potential for therapeutic use of virtual environments in the elderly. Clinical Gerontologist, 37(1), 25-39. https://doi.org/10.1080/07317115.2013.870013 Anderson, P. L., Rothbaum, B. O., & Hodges, L. F. (2003). Virtual reality exposure in the treatment of social anxiety. Behavior Research and Therapy, 41(1), 3-8.  Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias. Journal of Clinical Psychology, 64(8), 875-888.  Garcia-Palacios, A., Hoffman, H., Carlin, A., Furness III, T. A., & Botella, C. (2002). Virtual reality in the treatment of spider phobia: a controlled study. Behaviour research and therapy, 40(9), 983-993. Freeman, D., Haselton, P., Freeman, J., Spanlang, B., Kishore, S., Albery, E., ... & Nickless, A. (2018). Automated psychological therapy using immersive virtual reality for treatment of fear of heights: A single-blind, parallel-group, randomized controlled trial. The Lancet Psychiatry, 5(8), 625-632 Wiederhold, B. K., & Wiederhold, M. D. (2003). Three-year follow-up for virtual reality exposure for fear of flying. CyberPsychology & Behavior, 6(4), 441-445. Rothbaum, B. O., Hodges, L., Smith, S., Lee, J. H., & Price, L. (2000). A controlled study of virtual reality exposure therapy for the fear of flying. Journal of consulting and Clinical Psychology, 68(6), 1020. Akpewila, F., Utami, M. S., & Ramdhani, N. (2022). The Effectiveness of Virtual Reality Exposure Therapy Module for Reducing Acrophobia Symptoms. Gadjah Mada Journal of Professional Psychology (GamaJPP), 8(2), 191-209.

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#16 - Les jeux vidéo pour soigner les phobies ?

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