#160 - Garrett Young Interview(General Manager On DOOM 2016) episode artwork

EPISODE · Nov 24, 2023 · 53 MIN

#160 - Garrett Young Interview(General Manager On DOOM 2016)

from Kiwi Talkz

Garrett Young has been in the video game industry for over 25 years and has worked on games such as DOOM 2016, Rage Forza and James Bond: Quantum Of Solace. #doom #doom2016 #forza SOCIAL MEDIA TWITTER - @garrettyTIMESTAMPS00:00 - Intro01:05 - Working On DOOM 201606:43 - Early Builds Of The Game/Garrett’s First Week On DOOM 201612:30 - Single Player Mode/Push Forward Combat/17:05 - Difficulty Story On Nightmare21:56 - Tackling The FPS Platforming Problem In DOOM 201624:20 - Metroid Prime & Batman’s Influence On DOOM 201626:50 - Cancelled Soccer Game For Xbox/EA Sabotaged The Dreamcast31:21 - Working On Forza33:23 - Working On The City Tracks Vs Forza/Building Up The Team/Publishing Vs Game Studios37:26 - Diversity In Skillset/ Knowing When To Pivot When Something Isn’t Working39:51 - The Reality Of Crunch In The Industry/Management48:20 - Fake Deadlines/Agile Development51:20 - Where To Follow Garrett Young/Doing Another Podcast In The Future

Episode metadata supplied by the publisher feed · Published Nov 24, 2023

Embed this episode

Ready to play

#160 - Garrett Young Interview(General Manager On DOOM 2016)

0:00 53:14

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

Frequently Asked Questions

How long is this episode of Kiwi Talkz?

This episode is 53 minutes long.

When was this Kiwi Talkz episode published?

This episode was published on November 24, 2023.

Can I download this Kiwi Talkz episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!