#160 Vs. Battle: Wolverine Vs. Battletoads episode artwork

EPISODE · Jan 25, 2024 · 1H 27M

#160 Vs. Battle: Wolverine Vs. Battletoads

from Turbo Sports Radio · host Turbo Sports Radio

Join Ryan and Matt for another episode of Vs. Battle. In this episode Wolverine: Adamantium Rage goes head to head with Battletoads: Battlemanics. Which game will come out victorious? Find out in this Vs. Battle.

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#160 Vs. Battle: Wolverine Vs. Battletoads

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TRANSCRIPT · AUTO-GENERATED

back to Turbo's Watch Radio, would be Ryan. I mean Matt. And today, I mean the listeners have been asking for me. The man's after the man's and the media's they're blowing up, making socials.

The screen was amazing. The verses battle was back. We know we clicked on the icon. This back.

Hashtag verses, it's been trending. It's like, guess what game? It's because we know what game it is, because it's in the title. Yes, you guessed it.

It's Wolverine and not just any Wolverine. It's Wolverine, Adam and some rage versus. Battle toads in, battle mania. Which I've only just actually paid attention to.

I used to think it was battle mania. It's not, it's battle toads in, battle mania. So how are they in battle mania? Well, maybe the universe itself is battle mania.

The battle toads are the stars and the game. At this point, battle toads were big enough to lead a game. But a game needed its own title, I guess. It's like battle toads.

I fucking put it into the battle toads. But what's the game called? The game's called battle mania. So it's battle toads in battle mania.

So it's a smart decision for them to. If they just call it battle mania, it's not going to bite. I didn't bite anywhere. I didn't bite anywhere.

I played around with the neighbours. That's fine to bite. Anyway, that's what it's coming to. If you haven't listened to a verse about before, we basically picked two mediocre games from yesterday.

Yes, the late 1900s. The late 1900s. Yeah, the late 1900s. And decide which one's less offensive and less shit than the other.

So we kind of break it down. We've got an 8-4 sheet of paper. Yeah, we've got an 8-4 sheet of paper. You know, about 7 words on there, mate.

That's at least an hour and a half. That's the most work we've ever done, Brendan. So I suppose we'll build them up a little bit and talk about when they're released. Just a little comparison.

Because I think they did come out similar times. I think it was a year apart. I think Toad's Warring was 94. I've just checked on Wikipedia, which is the official one.

I don't know if it's the official one. Of today's podcast. But yeah, Warring was 94. And Battle Toad was 93.

Yeah, Battle Toad was before. I also found out it was released at the same time as Battle Toad and Double Dragon. That was really some of the maths assistant, I think it said. And that is a really good game.

That is a good game. That is actually. Although it is mediocre, I think that's just about a trend sense. The thing in that though is that was a classic beat-em-up.

And with the Battle Toads, the best bit essentially is the fight-bit where they're turning to a Rams head or their hand their fist and mace. And their legs are two ton fucking way. That's the best bit to me. And that's kind of what Double Dragon Battle Toads was.

They just took that and chucked some Double Dragons in it as well. I don't know Double Dragon but his name is but they were in it. It's something Lee and the Lee brothers? It might be Lee brothers.

Yeah, we could Google it. Yeah, yeah. We could, yeah, you could do your own research. And just writing in terms of if you're writing it on.

There are two different versions. So both of them were on Sega and Nintendo. What's that Warring? I mentioned Mains.

Yeah, I'm Battle Toads as well. On the Sega. Did it take some Sega one? Yeah, yeah.

I think I was back in the day. I was back in the day. I was sure my next door neighbor who used to babysit us out of Sega. And that was the first one I played it.

Oh, okay. No, that's what I remember. Yeah, yeah. They turned off already.

Anyway, the Toadies and they both saw them. So both were on the Sega and Nintendo respectively. But Warring, they got a little side angle. It was two different games.

So although at the same title and the same character and they looked the same character and they looked the same, they were very different games. If you could just elaborate on that mate and just kind of. Well, they were two different games. Essentially what it looks like is they've said, right, we want you to make a Warring game.

You can make one for the Genesis or Mega Joy, and you can make one for the SNES. It was two completely different, what would you call them companies? What do you call them, those things? Yeah, publisher or developer.

Developer. So two completely different developers making it. And I'm pretty sure the brief they were giving was just, this is where you start with Warring's here. He's having a conversation with Professor X and at the end of it, he's got to get back to the X-Men.

But what are you doing between this completely up to you? Because there's no correlation between the two of them, is there? It's literally just, I mean they're both shit games. They're getting wrong there.

They're both British shit. There's no cross-pollination. No one's talking to each other to say, do we have this bad in it at this point? We do this level at this point.

It's just you and that. Do what you want. So they are two completely separate games. So are we going to, is this a triple threat match?

Or are we going to, or are we just going to disregard the Sega one? I think I've never actually played this. I'm saying one. I've only played one on the SNES.

So I've got no, I've seen the SNES one and the Mega Joy one. It probably does look a bit better than the SNES one. But as a side we can discuss it, as a whole we have to just go SNES versus SNES. Okay, so before we go SNES versus SNES, let's just go on the comparison of the adding, the ranges here mate.

Okay. And we'll talk about the game, like, because that's the simplest thing. Soundfucker can't remember, you know, again, I didn't play it so I didn't recall what the Sega one was. I think the, I think the speed's become again, but the SNES had better sound capabilities.

And I think you hear that in the sound. The SNES on the elementary range on the sound of the SNES was a lot better than I think. Five stars probably mate. Five stars.

It's got some bangs on there. Tune into Mega Mix number two. Before it gets pulled off Spotify. And that's the reason why I've heard any recently.

Yeah, they're not okay anymore. But yeah, so I think the music is probably better on the SNES, but that potentially might be the only thing that it has got got in it. Yeah, but watching, watching, doing my research and watching the videos of the two games, I was supposed to get the M later and I didn't do it, you know. Did you think I'd get around to it?

I played enough of these games to talk to you all over the years. So the Sega one, it looks, it's a classic platform in a sense that it'll jump when you press the button. It'll move, it looks like you can move both directions quite quickly, which on the SNES. It was a slow tap.

You can't. It was like, once you start attacking someone in front of you, anyone coming behind you, you are screwing. I think even on the Sega one, you could probably jump. If someone was attacking you from heart, you could probably jump and then, you know.

Oh, I get, yeah. So jump over and behind. Get over and behind them and attack them. Attack them from the SNES when you couldn't do that.

You can jump up and stick to the ceiling and hang there. If you could, if you could. Yeah, it's not jumping over someone behind. So yeah, although it was a better platformer, you know, the actions and his weapons and his moveset, if you will.

Look, is good. There was more, honestly, you looked at a little booklet, he used to say up left, down right, down right, down right, down right, down right, down right, down right, down right, down right, and he'd do his moves and shit like that. None of them seemed to fucking work when I played it, but he did have an extensive do this, he'd do like a Tatsomaki two-kin and shit. But yeah, Sonic, Mega-Drive, I think it was just like you said, punching kick, that's his moves.

His jump was a little spin, spin around jump though. It was like an injury game, but probably a more controlled one. I mean, I've never seen more of him do that, it's moving in comics, but you know, he's not, he wasn't a Sonic, but it was a nice move in the game, you know what I mean? I think that's, maybe that was it, he was pulling a Sonic mate, maybe he was just, because he was on the Sega, he's kind of a loudy-arsting, he said to mind if I pull a Sonic.

That's probably it. Yeah, Sonic said, yeah, let me just talk to my agent and he spoke to Knuckles, because Knuckles, obviously Knuckles, all of his rights to Sonic. I mean, I was not going to be able to dick about that, but Knuckles owned all of Sonic's back. I think Sonic was in a bit of a, like a- I'm talking about Michael Jackson beat your situation.

Yeah, he sort of was on some hard times, I think, when he made some bad investments and Knuckles, I'd say like, I'll help you out here, but obviously he owned him, then he owned your whole, whole cowl, and move set issues, the colour blue, or rationing. That plane that he's done at the East of the Fly, that's Tails playing now. The theme tune obviously. The theme tune was that was gone, but I mean, you know, it's helped us on a count of a difficult situation.

And you know, maybe that's how we- If you probably said welcome to the team, you're more than welcome to do my signature move now, as long as Tails get to the Swirlies. Yeah, exactly. But, so I think, yeah, platform wise, it was a better game, or more enjoyable game to play, but by looking at some of the levels, it was just like, although the SNES one was clunky, shit, and you didn't even know where the fuck you were supposed to be going, the Sirens were going on. I don't know where I'm going, I don't know where I'm going.

But at least there was kind of like that, it felt like it was a bit of jeopardy, a bit of urgency to get somewhere. The SEGA one just looks like you're just knocking a barrel of it with no bad guys, enough it is- Yeah, the level this would be like, there's sort of high low levels and left-right levels, so you kind of, it's like, you're walking around that map, so like you're saying, is this where I go, do I go down here? The boom stuff. So yeah, but like you're saying, I don't think- no, I don't think- well, the other thing is well, it's like you're saying, with the maps, like each different level, it was like the same- the same map, but say this map this time is going to be like- Oh, yeah.

Now this time you're in a jungle, now this time you're being like a technopopilot, technopilot, like a fucking robot world, you know what I'm trying to say? It's like every time, it's the same map. You're doing the same, everything's exactly the same, you just put a different sort of palette over the top of it. You did notice that a lot when I was looking at Mega Joy and it's next one, to be fair, that's no better.

No, but I mean, it's weird, isn't it how like, because we're both Nintendo lads, we don't even know what the crack is, we have to say it's side of it. Was it a popular game? I mean, I only know you're doing it personally, I know that I actually had that game anyway, on the SNES. I don't think I've ever got Christmas to be fair, I definitely had Christmas.

But you'd have enjoyed that, you'd have played that first level, loads of it, you just wouldn't have passed it. No, I never, I just get to Japan and then you fight, do you fight Cyber or what is it? It's Death's Joy, I can't eat into Japan. What's the first bag, maybe it's the third bag, is it Blackheart?

You get to fight, you keep changing into different people. Because I think one of the people you change into is Death Strike maybe. I may be out of the boat, I can't. Right, let's not.

I do remember the cycle when it's going to be like poison, you don't even see it, you just like seeing shit there. Yeah, that's on the ground. I've never got past that, that's it, I never beat him. It's a bit like, when I talk about the Batman on the NES, I talk about before, like the Michael Keating, the Batman movie, Batman game, that was like, I remember just playing the first probably two or three levels of that.

There's like one boss I think might be like the only third level, and I could never kill him. It's the same sort of thing, it's a good game and it's got good music to it, but you're just doing those same three fucking levels over and over. And it's so weird how you've completed Secret Mana, right? The hours into that.

But you can't get past the third level on the Ademention Rage, just crazy. You're playing a fucking everything, I don't think. So, if you were a Sega Ademention Ranger, let's know, tell us how much of a quality game it was, tell us if you completed it. Maybe you actually could complete that game and therefore it.

It's some elevator of the SNES one. If we get enough people in, we do a versus Bat of the Sega Ademention Rage versus Echoed Dolphin. Yeah, there you go. So, yeah, let's get into the real versus Bat of the Amade.

We'll go head to head, we'll go graphics, and we're not going to go, they're going to tell us about that. We don't know any of that, we're just saying what it looks like. Yeah, it looks good. It does.

It does. It does. It does. It does.

It does. It does. It does not look so good. So, personally, I think that Battle Maniacs did look better than Ademention Rage, and a little bit, you know, even kind of like your health and your hit point.

Oh, yeah. Gotts that you had, I think it was. Because Wolverine just had that percentage, didn't he? But it's really horrible.

It's just like two fucking numbers. The way it was placed as well, wasn't placed in a corner or the middle. It's just like randomly paced like, so they took a square of the top right and sort of placed it two thirds over in that box. It went just making that fucking sense.

Although, I do remember the life being a Wolverine head, and that was pretty fucking sweet. Oh, right. Yeah. And then when you got, even in the level, if you found a Wolverine head, to get life, like a green mushroom, then it made a quality sound as well.

It made a lot of it's like a proper, it's a really... It's not going to, maybe we'll try and find it later. That sound. That's the outro.

Yeah. We'll lay our cards out now. I personally think that Battle Toad is a better game than Wolverine. But the more you talk about something, it's like, yeah, I did really fucking like that.

Did the Battle Toads, when you got a life in Battle Toads, did it give you... Because I think that had a more, did the Ling sort of sound. Which is nice and everything. Because that's on the level.

When you're surfing on the draft side. Yeah. Yeah. Yeah.

Graphics. But I think with Battle Toads as well, which is like strange goes again up against Wolverine, it was from a comic book. Battle Toads are like a more comic look to it. It was more comic book look to Battle Toads.

Whereas Wolverine, it's like, when he stood still, I think I said he's still, when he stood still, it's quite a good picture of Wolverine. They've obviously taken the classic Wolverine, drawn that. So as long as he's not moving, it's like a pretty good picture of Wolverine, rendered in like fucking pixels as such. But as soon as he's punching, he's kicking, he's moving on jumping.

Fuck it, it looks terrible. Yes. Yeah. Like as the Jim Lee kind of like classic, early mid 90s sort of Wolverine, he's spot on it.

Yeah. But it's more, even the levels, they did look, again I'd say that Battle Toads, the levels were obviously more original. All right. Yeah.

A lot of variety. Maybe too much variety. But they did look better. You know, it's slightly more 3D in there, if you will.

Oh yeah. Some of the bad guys that had, yeah, obviously it's a. Yeah, because you had the. Streets of rage sort of deal.

Yeah. You can go backwards and forwards left and right and two and three and a half or something. Yeah. So had that go for it.

Do you remember the bad guys in the level when the second level were you again surfing on, like, that weird kind of UFO thing? Oh, and you're going down. Yeah. It's going down.

It's going down. Yeah. And it's got these green, like, drag. They bought the balls as their arms and they kind of like they kind of stretch out kind of like the old the dog thing in Mario.

You know, the chain, the game. Oh, yeah. Yeah. Similar sort of deal with the balls were almost like a 3D team to them as well.

So they work on the almost like Donkey Kong. Yeah, but it was rare that it did it. They're probably honing their craft ready for Donky-Con, weren't they? I don't know what they were doing there.

So I've got these fucking techniques to make these balls at 3D's shit. Oh yeah, whack that in. But the layout on the walling, the adamantium rage, I really liked the layout of the levels. It's just navigating.

I mean, actually getting over the gaps you need to get to when jumping up and not having to... Like, if they could have just... If you could have turned, jumped and be able to turn, it midair. That game would have been 10 times better.

But as soon as you've done what you're going to do, if you've initiated a jump, you are... You know, up to the gods to the side, what's going to happen? Because you're just even a land... That roadrunner effect, no ending, like you're saying.

Yeah. It's that sort of thing. I think with the Radimandium rage, they could have... I don't think, again, they've obviously just...

It's a walling, we make it all we get, chucked out. But they hadn't really decided what they wanted the game to play to be, because it wasn't quite like an arcade, like Captain American Avengers, or a walling... Spider-Man and the X-Men, those sort of games are. It's more like a...

I could almost imagine a regular exploration going through looking for stuff on the level. But they haven't really done it right. It's just like, I know, just make it do a big level where you don't know where you're going and just chuck those enemies in there, but giving no real direction on what they're supposed to do. And I do think the hit points in terms of not your health, but when I'm attacking an enemy, where you've got to hit someone, I don't know how to imagine a range, it was a really small area.

You had to hit it kind of... When you wanted to give someone a boot or a punch, you know, that kind of overhand punch sort of thing. If you didn't hit it perfectly, you just missed them and you just carried on running. Where is like, you're talking about in the classic arcade games, like Captain American Avengers, as long as you kind of broadly kind of hit someone's like region...

Area, yeah, yeah. It would count as a hit. And I think that always works better as a comic book sort of game, you know? See, it's not...

You don't have to be that accurate. Yeah, you just got to be... It's a button like saying it. You've got to be flinging your shield in a general direction.

There's enough enemies that you ain't got to be too fucking precise. Like, swing it in that general direction, you're fucking hitting something, whacking a punch. But the thing with Wolverine as well, the enemies seem to fucking slouchy left for instance. And like you said, that when you say about not being able to jump over someone, if someone did come up behind you, they're just...

They're getting their punch in. And that's it. Oh, I fucking 50% of my health got that. I've lost a life and there's no continues.

I forgot Wolverine's a massive pussy in the comic book. So he doesn't want it to fucking take them down. Yeah, I forgot that. It's like fuck off.

So, well, who would you say Win is then? I think graphics go to the toes. Like I said, it is rare. I mean, like I say, you've seen what they can do.

And they were working on their craft, I guess. Yeah. When the Donkey Kong Country come out, it's got to be... It's 96 maybe?

There could be 96, because that's going into life. 95 maybe I reckon. And maybe that might even have been... It might have been around the same sort of time.

Yeah, it might have been taken... Dun dun dun country. Night night four, November night four. So, yeah, later then.

Night three was about to do night three, innit? Yes. Should have done Donkey Kong vs Wolverine. Well, that happens.

Yeah, Dun Kong's fucking eggs. Donkey Kong is like a top tier. Yeah, it's a top tier. It's a really good game.

It's really cool. I think it's different from the different characters, different personalities, animals. You can ride on secrets. Secrets.

Even secrets. battles. Bananas. Mine carts.

But we're going off pistons anyway. You won't be here. They won't be a Donkey Kong one because it's not a media of the game. So, obviously you'll never see.

Donkey Kong on vs battle. Because it's two tops here. Yeah, so yeah, obviously the graphics are better. But like I say, the Wolverine one, when they have the fact files, they're at the start.

When you can click on the fact files in the war, they have Wolverine's fact files in geese fact files. That's a nice pixelated picture there. But they'll soon as you start playing the game, they'll fight down. And I said as well, when you finish it, and there's a picture of Wolverine going back to the X-Men, and they've done a picture of Professor X, and then they surrounded by the X-Men.

They're fucking horrible. The Iceman, that is just terrible. Fucking one of the worst pictures I've ever seen. I know it's like on a SNES, and they rendered it in pixels, but you could, like I've seen pixel art now, don't look like an eight bit fucking thing.

It's a better than that fucking 16 bit fucking. Yeah, there's some good pixel art there, mate. So they could have definitely could have done it. I just think it was Rush.

It feels like the whole of Wolverine just feels Rush. It does feel like they just said, get a fucking Wolverine game out for Christmas. We don't give a shit what it's like. It's almost like the Sega one was, they were ready.

They're like, well, we're just gonna put ours out without any bad guys in it. It's like, we've been working on the bad guys on the SNES, but we haven't figured out actually how it moves. Can we have, no, you can't have any bad guys in it. You don't have any bad shit.

You're actually our competition. Yeah, actually. We wanna get that next game. You wanna get the Spiderman from the parking place station.

That's what they were gaining. Yeah, so should we give that to the Toads, we'll give that to the Toads, graphics. And even if the Toads win all of these sections, we could still just out right, just change it, and give it to Wolverine. If we fail, there's one aspect, and it could come down to the live sound.

We find the live sound, which you might have to, it might come down to it. Oh, God, it's all right. Can I think it's the same sound as that at the start? It's the way it goes, yeah.

Yeah. Whatever it is. Tim Allen. But yeah, the Toads get that.

Move on to music, and we'll probably gonna have to get a tune going out. I personally, I do like the music from Adam and Ray's. It has got a lot of fucking bangers on there. And I remember them more than I meant.

The Toads was good, but I think the Toads was just more generic. It's more classic. Game. Yeah, classic.

Game music. Where is Adam and Ray's? Was a fucking groundbreaking shitmate. I think that's where it was.

Yeah. Who ever was doing a music on that? Like the company, we got on graphics. Two, how do you find it?

How many people we got on gameplay? What are Dave's doing? He's doing that. He's doing that gameplay.

How many people got on music? I've got a full orchestra, a full symphorgas to work on the music. So that's it. That's why I got to score the music.

I've got to score the music. He's 12 at the moment, but I've got to score the music. That's why I want to put into music. Half the budget's gone through.

Actually, three thirds of the music has gone to music. Well, should we, as a fair comparison, we do a couple of levels in a couple of years. We do the title music. So I'm just going to get back on maniacs, the title music, which is pretty, I do like it.

It sets the scene. And also at the start of that, the start of the game, you load it. It kind of does break the story down. You're going to fly in on the frock-copper.

The frock-copper is nice. I mean, the frock-copper is nice. I mean, I've just completely ripped off everything. It's got from the turtles.

But you know, they're doing their own thing there. Give them a shot. The cock-to. What do you mean?

It's shaped kind of like an animal. It looks like a frick fake. Yeah, what's wrong with that? We just decided to do that.

We've just been flying this shell-shaped cop for quite a while now. No, that's it. We came up with that independently of our own. I was giving it like earlier, I was thinking, you know, there's some originality in the infatletoads.

But when you look at it, the game, the levels are original, but I think everything else about it, there's not one original piece of any characters or anything. There's none of it. No, it's completely ripped off with turtles. Yeah.

Right. So this is a Balmain X, the title music. So we'll just have a little girl on this. It's got some...

I mean, yeah, that's... It does get you going into... Yeah. You want to play some...

You want to be a Balmain X? I mean, yeah. I'm a Balmain X. I'm a Balmain X.

Shit. So we'll fade out. We've got the Wolverine opening tune there, mate. Yeah, and just trying to get you in tune.

So, yeah, like we were saying, more classic... More of a classic... Some twice-trinder. A classic tune for a video game.

Whereas, Wolverine just wants to... You're going to get his coming to start now. Oh, is this a seagull? No, that should be the next one.

Am I the next one? It should be. Oh, yeah, yeah. Here we go.

So definitely... It's not... This is coming out of the field a little bit. You've never got a game that I've just sort of...

Yeah, it's a bit of a change in there. Yeah, yeah. Oh, fuck. I'm definitely getting a wallet with a change in there.

It's this bit when I do it. It's got... Face is so simple, but absolutely just... Yeah.

That gets you ready. You think this game's going to be fucking quality? I can't wait to play this game. It's getting fucking sweet.

And then you start it and obviously it goes downhill from there. So I would say... We'll probably take the intro music just by touch to the five field intro tunes, but again, that offering is... Just wait, wait, it says...

Yeah, that wins on that. Let's pick out another... It's through the ending of the end song. The end song.

I think I'm just going to pick... I'm just going to... I'm going to pick the tune where we surfed on the chess pieces. I think that's a nice beat sort of tune there.

Oh, yeah. I think it did feature on one of the megamixes. I'll just pick that one as a little bit. The fact that all these some there was just the battle maniacs logo.

So I can't even see which level it is. No, that wasn't it. Sorry, then, gentlemen. Yeah, this is it.

Oh, yeah, that... It does. I think it does have a little kind of like excitable bit in this as well. I don't know if it's beginning yet, it's like a pause bit.

Just wait. Oh, yeah. So that little... So that's got a bit of a dong from the audio in there, hasn't it?

Yeah. It's the stuff that's... That's a nice touch. It's not to say that...

This is a good versus. This is a good versus. This is a good versus. Just on soundtracks.

I think it's a good... It's a nice touch. It's a good... This is a good versus.

This is a good versus. If I can find it, I think this is the... Just the ending to Wolverine is just... It's just...

You've killed everyone anyhow. You've got to the end. You're walking down to see Professor X. And he just drives over.

He wheels over. He goes, and then Beast says... Well, everyone says, Welcome back, Wolverine. That's all you get as well.

There's nothing else he gets to it. And then he says... That's the credits are trolling now. But it's just a fucking...

There we go. It's a shame that someone has to lose in this... And when you can tie the music section... But I do think...

They're so different. But we do have a... I mean, even towards... I was just walking...

And also if you did the Japanese level, that's another beautiful... Oh, you took that? Yeah, yeah. That is...

Which I think is on Megamix. Yeah, I think I'm gonna make it one. That might be... Both of them have got great tunes.

They're really... You put these on another party. The dance... And it's enjoying themselves.

That's it. I mean, you know... It's not the greatest of all of us, but it's... Oh, yeah.

Oh, yeah, this is when you're going down... Between the spikes. Oh, yeah, yeah. The music on Battle Coast, every song choice they've got on now is a party song, right.

Yeah, bitches! Fights and shit! Ooh, do do do do do! So, hit up too, new medals, new biscuits, yeah, Battle tol, new biscuits, little bit of corn!

That's me, yeah, shit. So it's like, a lot of it's more where the ball cream was, it's trying to be edging shit, weren't it? So you got a lot more like... Should we actually make it?

Should we try to get you? Should we actually make it? Was it? Let's grab one more for the listeners before we move on in the big round.

I'm sure it must be Japan. It's got, it's just... Anime and tte range. Oh, it's not a...

But it's a tough one, but I'm just gonna put a W next to the music section, I do think we both prefer overall at a mountain range, just for the edge, the edge factor. I think it wins, but not this credit in the old maniacs, because I do really enjoy their tunes. The fact that it builds as well is that it's like, it's almost like a legit song as well, you know? Yeah, it's the effort we put into that.

But you think, you think, it's gonna be silly and it's not done yet, mate. I know, there's more coming. That's that. That's how the loan can win.

Yeah, see, it's a good one. So I think, oh wait, we just wait for the drop again, mate. Maybe spot goals, play this. Yeah, don't you talk out with it, I think they can't deem it.

They're playing, I think. And no one's fucking putting roties on the fucking narrow mountain range now, are they? Just getting it off, this is a good thing. It's just a real move, man.

It's just a real move. It does go back. It does go back, don't you? Just hang with it.

Just hang with it. No, we're not punching like ninjas in the face. It's just you, we're fighting a hat on this. Come on.

There we go. There we go. That's where we're going to start. It's starting to seem again.

But it was worth it. So yeah, I'm gonna give it to Wolverine, mate. Yeah. So the neck and neck will one segment each of you will.

But I suppose we've almost, with the gameplay, that is our next segment. We're kind of already gaffics in gameplay, you know? But the gameplay would be like in trolls, like it's saying, and she's like that. Which is pretty much toes all day long.

The thing, yeah, because we're battle toes. The fighting bits, though, are just beautiful. Like I said, when you're like, you're fucking head-buttoning people, or you're spinning around and punching people. Well, the kick turns into a big boot or something.

Yeah, that's awesome. But it was easy. It literally was just punching or kicking. So it's punch, punch, punch.

He's punch-free, toss his boots of fur. You've punched, sorry, kick-free, toss your boots of fur. You punch free, toss your hands of fucking summing. Yeah.

When a cage and you get a hold-up. Yeah, I think that's when you forward-run. And then you did a punch with it. Oh, yeah, yeah, yeah.

When you hit a fucking round head. That's a dash, yeah. So it was a bit more intuitive and kind of just easy, just to smash and picks up, you know? Yeah, it was the controller, just like a simple, like I said, a wolver-v one.

They tried to put too much into it with the fucking back-back forward down slash. Down, up, down slash, and action. Ceiling crawl, he had the big on the ground as well. Which was nice.

We didn't get to use that that often. Yes, there's no one coming up from it. I think on the first level we have to use it. And I'm going round for fucking hours trying to find that thing.

Oh, we've got a big down there. It's nothing to really telling you. Yeah, I think again, anything from digging down. You might just like, oh.

You do get everything by doing that. Yeah, take that. We see that. Yeah, the gameplay for Wolverine, like we said, we slagged out enough already.

I mean, the gameplay, the thing about it is I think they had one too many levels when you're riding a skateboard. They probably didn't need to put so many fucking biking shit. Yeah, I mean, I'm just trying to think now, like, how many levels you're actually on the foot? Because it's not many.

Because there is so much. I think it's only literally the first level when it's like a decide to crawl and beat them up. And then it goes to like, you've got the snake, you've got the snake level. You've got the snake jumping up.

You drop down onto the snakes to kind of ride in snakes. But then there's the other snake level when they're coming out of the walls, isn't there? And you've got to ride the snakes back up again. Yeah, yeah.

So the second level is riding a UFO down through the spikes. Then you've got the, maybe a surfing on, a bonus level after that. You might be surfing on the, you might be surfing on the leaf or something. Or is it just surfing on the water, I think, at one point?

That when you're surfing on the drafts, the bonus. Oh, yeah. Then after that, then you've got the bikes. You jump on over the walls and everything.

That's ridiculous. Brilliant. Yeah, but it's just, you have to memorize it. Because it doesn't change, does it?

Like, games and games. You have to fucking memorize that thing. And it's just like, I was saying, watching it again the other day. And just, when those walls are coming up and they're just blinking into play and it's going to be left, it's going to be right.

Fuck me, that gives you a seizure. It's like, how the fucking kids not seizing off of it? It's just like, yeah, because it kind of flashes up before it comes. Yeah.

But to even kind of like, know which side of the screen it's on, you know, left or right or middle, if there was a middle option, I can't really remember. It might have just been left or right. They might have had a middle one, but even that, could you tell me, you could back in the day, if you're playing it now mate, you're actually just going to find your rights. Yeah, no idea.

Like even just watching someone else play. I'll be like, how do you know? It'll be flickering both sides. It'll just appear on one.

So like I'm saying, you've just got to fucking memorize. The other game is a bit like that. He's a lad in. You ever played a lad in?

No, but I've seen that actually looks pretty good though. It was a good game. But when you have to escape from getting a treasure and you're on a magic carpet, it's the same sort of dynamic. You're riding a carpet and you've got to dodge you rocks or laring shit.

Like it'll flash up on the screen and it's going to be toppers or bottom. Always left and right. But that was the same sort of thing. You had to just play enough to memorize what's going to happen because you're not fucking, you're not seeing where that's going to happen.

No, and it's just literally just no level. And play essentially, do what you're always fucking shut and just know when to press like the buttons or when to go up and down. Just continue like ten times. And then know that the first ones left, the second ones right, the third ones left, the next ones left.

The next ones left, you just break down the code. Yeah, essentially, yeah, you're just playing it like fucking pinball wizard in there. Right, so I'm just going to quickly flick through the, I will say they do have the classic, I don't know what you're talking about, but like that cell kind of the green wire, blue print sort of thing of the body and then it merges and then it kind of shows their body afterwards. Like a classic.

Oh yeah. Classic retro AEs film. It's nice. I don't know how you describe it, but it's like a, yeah, some sort of.

Is ration pimple in it to you? Yeah, like you want to come in. Oh, they sort of fade in. Yeah, fade in.

So yeah, first level. Because we've battle toes though, they used to be free battle toes weren't they? I'm sure on the first one it was free battle toes, but then obviously when it went to battle main actually, we had ration pimple in it. It's just one of them off.

It's in a story like me. It's sucked in. So I think one of their mates, I'll tell you what we can watch it. We can watch it.

We can watch it. We can watch it. What to advise? He's coming down to the turtle's property that he makes and then we used to have to sit up and sit up and see that there's three of them there.

They're gonna, I think they're meeting up with their tea bird mate, whatever his name is. So you say and I've invited you to witness some science, whatever. So we've shown off some new skills here. Look at this science I've done.

He's got the power point presentation for him. He made it. So he's got some artificial shit going on. And then something actually comes out.

Something's coming out. It's true. Every time anyone does any sucking science, something always happens. So is that pig dragging with a...

And back to one of the other? Smacks zits on the edge. That was it. That was it.

Smashes in. It's gone mate. I think they show they've nixed it. So does it...

Hey, attention. Borrowed jerks. Oh, mate. That's a bang out of order.

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