162. 6万行のLuaで書かれたゲームをリリースして思うこと episode artwork

EPISODE · Jun 1, 2025 · 41 MIN

162. 6万行のLuaで書かれたゲームをリリースして思うこと

from Today I Learned -シリコンバレーの現場から- · host Software Developers in SiliconValley

Luaというプログラミング言語で6万行のゲームアプリを書いた話について話しました。https://blog.luden.io/what-do-i-think-about-lua-after-shipping-a-project-with-60-000-lines-of-code-bf72a1328733Defoldゲームエンジン https://defold.com/Lua https://ja.wikipedia.org/wiki/LuaLearn Lua https://tylerneylon.com/a/learn-lua/言語ランキング https://survey.stackoverflow.co/2024/technology言語ランキングその2 https://www.tiobe.com/tiobe-index/パフォーマンス https://programming-language-benchmarks.vercel.app/lua-vs-pythonなにかにぶつかったときの条件分岐ロジックhttps://gist.github.com/zulman/cbb30496100d375082da43c87144d14c#file-if_selector-lua感想をぜひハッシュタグ #todayILearnedFM #tilfm でつぶやいてください!Your co-hosts:Tomoaki Imai, Noxx CTO https://x.com/tomoaki_imai bsky: https://bsky.app/profile/tomoaki-imai.bsky.socialRyoichi Kato, Software Engineer ⁠https://x.com/ryo1kato

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162. 6万行のLuaで書かれたゲームをリリースして思うこと

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