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168: Godot episode artwork

Nov 20, 2023 1 hr 28 min

168: Godot

from Programming Throwdown Hosted by Patrick Wheeler and Jason Gauci

Patrick and Jason discuss the Godot game engine and what a game engine actually provides to developers. They cover graphics, physics, scripting, portability, rapid prototyping, and why Godot has become an appealing open-source option for game development.

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168: Godot

0:00 1:28:34

Chapters

  1. 0:00 Non-programming tasks in software engineering
  2. 6:04 The cost of modern convenience
  3. 8:57 The Cost of Cheap Components
  4. 13:35 Estimating Software Projects
  5. 16:54 Ink by Inkle
  6. 21:29 The Power of Excel
  7. 24:11 Efficient Code Reviews
  8. 27:07 Raspberry Pi 5 and Embedded Systems
  9. 35:22 The Pete and Sebastian Show
  10. 43:40 Why use a game engine?
  11. 47:07 Finding the fun
  12. 48:49 The Value of Rapid Prototyping
  13. 56:20 Why use a game engine?
  14. 59:26 The importance of a developer-focused editor
  15. 1:02:19 Procedural generation vs. manual design
  16. 1:04:43 Designing Simple Systems
  17. 1:07:19 Setting Realistic Goals
  18. 1:10:00 Physics vs. Direct Control
  19. 1:13:02 Entity Component Systems (ECS)
  20. 1:15:52 Godot's overall rating
  21. 1:23:53 Godot's advantages over Unity

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This episode is 1 hour and 28 minutes long.

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This episode was published on November 20, 2023.

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