168: Godot
from Programming Throwdown Hosted by Patrick Wheeler and Jason Gauci
Patrick and Jason discuss the Godot game engine and what a game engine actually provides to developers. They cover graphics, physics, scripting, portability, rapid prototyping, and why Godot has become an appealing open-source option for game development.
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Chapters
- 0:00 Non-programming tasks in software engineering
- 6:04 The cost of modern convenience
- 8:57 The Cost of Cheap Components
- 13:35 Estimating Software Projects
- 16:54 Ink by Inkle
- 21:29 The Power of Excel
- 24:11 Efficient Code Reviews
- 27:07 Raspberry Pi 5 and Embedded Systems
- 35:22 The Pete and Sebastian Show
- 43:40 Why use a game engine?
- 47:07 Finding the fun
- 48:49 The Value of Rapid Prototyping
- 56:20 Why use a game engine?
- 59:26 The importance of a developer-focused editor
- 1:02:19 Procedural generation vs. manual design
- 1:04:43 Designing Simple Systems
- 1:07:19 Setting Realistic Goals
- 1:10:00 Physics vs. Direct Control
- 1:13:02 Entity Component Systems (ECS)
- 1:15:52 Godot's overall rating
- 1:23:53 Godot's advantages over Unity
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Frequently asked questions
How long is this episode of Programming Throwdown?
This episode is 1 hour and 28 minutes long.
When was this Programming Throwdown episode published?
This episode was published on November 20, 2023.
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