EPISODE · Jul 10, 2021 · 15 MIN
17 • requestAnimationFroop
from Hest
Most games, and game-like software, use a constantly-running main loop to handle input, update their internal state, and produce an ever-changing result for the user. With Hest I'm taking a different approach, designed to reduce the idle power consumption to a minimum.
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17 • requestAnimationFroop
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