17 • requestAnimationFroop episode artwork

EPISODE · Jul 10, 2021 · 15 MIN

17 • requestAnimationFroop

from Hest

Most games, and game-like software, use a constantly-running main loop to handle input, update their internal state, and produce an ever-changing result for the user. With Hest I'm taking a different approach, designed to reduce the idle power consumption to a minimum.

Episode metadata supplied by the publisher feed · Published Jul 10, 2021

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17 • requestAnimationFroop

0:00 15:26

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This episode was published on July 10, 2021.

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Most games, and game-like software, use a constantly-running main loop to handle input, update their internal state, and produce an ever-changing result for the user. With Hest I'm taking a different approach, designed to reduce the idle power...

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