170: The Crew: Mission Deep Sea | 7 Wonders: Architects | Hugo episode artwork

EPISODE · Jun 3, 2022 · 41 MIN

170: The Crew: Mission Deep Sea | 7 Wonders: Architects | Hugo

from Which Game First: A Board Game Podcast · host Which Game First

Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: We team up to tame the depths of the earth in The Crew: Mission Deep SeaNext: We race against one another in a battle […]

Episode metadata supplied by the publisher feed · Published Jun 3, 2022

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Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First: We team up to tame the depths of the earth in The Crew: Mission Deep SeaNext: We race against one another in a battle to achieve structural supremacy in 7 Wonders: ArchitectsLastly: We run for our lives inside a haunted castle in Hugo: Das Schlossgespenst The Crew: Mission Deep Sea Designed by: Thomas SingPublished by: KOSMOS (2021)Players: 2 – 5Ages: 10 & upPlaying time: 20 min The Crew: Mission Deep Sea is a trick-taking card game, where you and the other players work together to search for the lost continent of Mu. And yes, this game is a version of The Crew: the original, in which the setting is outer space. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. It is a cooperative game, and there are various missions to undertake, each with their own victory conditions. Remember: communication between your crew members is limited – in this aquatic environment, table talk is limited! Also remember: it is not just about winning tricks, but also on carefully negotiating the order in which the tricks are won. Now lets see to what depths we sunk playing this game. 7 Wonders: Architects Designed by: Antoine BauzaPublished by: Repos Production (2021)Players: 2 – 7Ages: 8 & upPlaying time: 25 minutes 7 Wonders: Architects is a resource collection game, where players, representing different ancient civilizations, race to complete an architectural wonder. Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history. Game play is easy. Pick a card and play its effect. Three cards to pick from, two face up, but one face down. One player will have the “cat” pawn, which allows that player to peek at the face down card. The first player to complete their Wonder marks the end of the game, and then go ahead and add up all the VP’s you’ve collected on the way. I know that when I am thinking about this game, I can only describe it as … Evan Wonders Hugo: Das Schlossgespenst / Escape from the Hidden Castle Designed by: Wolfgang KramerPublished by: AMIGO (1989); reprint in 2018Players: 2 – 8Ages: 7 & upPlaying time: 30 minutes Hugo: Das Schlossgespenst , is what I am going to call a resource management game, your resources being the people you control on the board, and the management is in the way you move the pieces along the circular track. Each player controls a number of guests at a party. The goal is to keep moving your guests around the game board so that they do not get captured by Hugo the ghost. Hugo starts in the cellar, then climbs the stairs towards the gallery where the guests are moving clockwise around a circular track. Roll the dice, and if you roll a Hugo, Hugo gets to move. If you see Hugo coming up behind one of your party goers, move that party goer out of the circular hall and into a room for safety. But don’t get too comfortable – other players can kick you out of your hiding space and back into the hall...

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170: The Crew: Mission Deep Sea | 7 Wonders: Architects | Hugo

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