EPISODE · Sep 6, 2026 · 1H 22M
18. Imperfect information: information sets and sub-game perfection
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Game Theory (ECON 159)We consider games that have both simultaneous and sequential components, combining ideas from before and after the midterm. We represent what a player does not know within a game using an information set: a collection of nodes among which the player cannot distinguish. This lets us define games of imperfect information; and also lets us formally define subgames. We then extend our definition of a strategy to imperfect information games, and use this to construct the normal form (the payoff matrix) of such games. A key idea here is that it is information, not time per se, that matters. We show that not all Nash equilibria of such games are equally plausible: some are inconsistent with backward induction; some involve non-Nash behavior in some (unreached) subgames. To deal with this, we introduce a more refined equilibrium notion, called sub-game perfection.00:00 - Chapter 1. Games of Imperfect Information: Information Sets18:56 - Chapter 2. Games of Imperfect Information: Translating a Game from Matrix Form to Tree Form and Vice Versa35:11 - Chapter 3. Games of Imperfect Information: Finding Nash Equilibria49:59 - Chapter 4. Games of Imperfect Information: Sub-games 01:10:17 - Chapter 5. Games of Imperfect Information: Sub-game Perfect EquilibriaComplete course materials are available at the Yale Online website: online.yale.eduThis course was recorded in Fall 2007. Learn more about your ad choices. Visit megaphone.fm/adchoices
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18. Imperfect information: information sets and sub-game perfection
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