Skip to content
18. Ross Cowman episode artwork

Sep 2, 2016 45 min

18. Ross Cowman

from BACKSTORY Hosted by Alex Roberts

How do you teach analog game design? What makes a game "for kids?" How does the context in which we encounter games influence how we play? Designer and community organizer Ross Cowman talks design, play, music, and more. Heart of the Deernicorn Fall of Magic Arbutus Folk School Fabricated Realities Monsterhearts Living Games

Episode details come from the podcast's RSS feed.

Embed this episode

How do you teach analog game design? What makes a game "for kids?" How does the context in which we encounter games influence how we play? Designer and community organizer Ross Cowman talks design, play, music, and more.

Ready to play

18. Ross Cowman

0:00 45:15

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of BACKSTORY?

This episode is 45 minutes long.

When was this BACKSTORY episode published?

This episode was published on September 2, 2016.

Can I download this BACKSTORY episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.