Skip to content
#18: Spelunky. With Derek Yu episode artwork

Mar 15, 2013 1 hr 16 min

#18: Spelunky. With Derek Yu

from The Game Design Round Table Hosted by Dirk Knemeyer & Jon Shafer

This week Jon and Dirk are joined by Derek Yu, designer of Spelunky. He shares his design approach, the importance of challenge and permadeath. Derek also describes what it's like to be a designer/artist hybrid, as opposed to the designer/programmers that this show has tended to focus on more in the past. He also touches on his unique development cycle where he oscillates between PC freeware and professional, for-purchase titles.There are a few small spoilers, so beware, should you have any interest in exploring the game's nuances for yourself!

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

#18: Spelunky. With Derek Yu

0:00 1:16:59

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of The Game Design Round Table?

This episode is 1 hour and 16 minutes long.

When was this The Game Design Round Table episode published?

This episode was published on March 15, 2013.

Can I download this The Game Design Round Table episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.