EPISODE · May 11, 2025 · 59 MIN
#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
from Kiwi Talkz
Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2 TIMESTAMPS00:00 - Intro00:31 - Coming To Naughty Dog Partway Through Uncharted 302:30 - Art Test/Learning From The Veterans05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR09:00 - The Jump For Art From PS3 To PS410:20 - Naughty Dog’s Reference Material For Uncharted 412:40 - Uncharted 4’s Jungle Environments13:50 - Ray Tracing Vs Baked Lighting17:40 - Jeremy’s Thoughts On AI For Artists22:10 - Reusing Art Assets From Uncharted For Last Of Us23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections)25:30 - Pressure Of Working On Naughty Dog27:30 - Friendly Rivalry Between Devs At Naughty Dog29:30 - What References Were Used For Snow In Last Of Us Part II30:30 - Working On Last Of Us Remaster/Respecting The Original Artists34:00 - Importance Of Remasters & Remakes/Neil Druckmann36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is In Trouble Due To Realistic Graphics40:10 - Jeremy Praises From Software/Jeremy Is Playing Older Games42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake45:30 - Q+A - How Artists Work With Designers51:00 - Q+A - Favourite Environment To Work On52:39 - Q+A - Would You Like To Work On A Stylized Game Over Realistic54:32 - Jeremy Critiques Zelda: TOTK’s Art56:25 - Where To Follow JeremySOCIAL MEDIA ARTSTATION - https://www.artstation.com/jeremyh BLUESKY - @jeremyhuxley.bsky.social
Embed this episode
Ready to play
#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
No transcript for this episode yet
Similar Episodes
No similar episodes found.