#197: Remedying the Payne episode artwork

EPISODE · Apr 11, 2022 · 3H 48M

#197: Remedying the Payne

from Sacred Symbols: A PlayStation Podcast · host Last Stand Media & Studio71

The studio behind Alan Wake, Remedy, has certainly come into its own in recent years, particularly on the back of its surprise-hit third-person shooter Control. Now, they've decided to go back to the near-beginning, remaking both the original Max Payne and its sequel on behalf of publisher Rockstar. Thing is, this spreads the team to at least five projects helmed by four publishers, so a big question needs to be asked: Is Remedy overextending itself, particularly on the back of its ill-received supplement to Crossfire X? We discuss. Then: A new Tomb Raider is PS5-bound, and is being built on Unreal Engine 5, Capcom raises salaries across the company by an average of 30%, SNK is officially owned by a murderer, and more. Plus: Listener inquiries galore. How are we going to take advantage of the upcoming slow release schedule? Is IGN's poor freelance pay indicative of a wider industry trend? Are fighting games perfect for the free-to-play model? Will Chris and Colin ever settle their bad blood over the quality (or lack thereof) of Home Improvement? Learn more about your ad choices. Visit podcastchoices.com/adchoices

Episode metadata supplied by the publisher feed · Published Apr 11, 2022

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#197: Remedying the Payne

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