20. I prototype, therefore I exist. episode artwork

EPISODE · Aug 1, 2023 · 48 MIN

20. I prototype, therefore I exist.

from The Future Of The Future · host Mateo Bervejillo

He had an idea for a board game. He knew he got something good going on.But for 20 years, he just thought about it. Then he created a prototype. And he started playing the game with other people. Feedback flowed, and all the moving pieces started falling together. Why is prototyping so important for the creative process? How do you start? How fast do you iterate? When do you stop iterating? Are board games still a thing? Is everyone so hooked to screens that they rarely get together to play with physical cards? or not really? I talked to Andrew Innes, the inventor of Anomia, a board game that sold over a million copies in the last years and has been translated to a dozen languages around the world, to learn about his story and the answers to these questions. If you are a creative person but you have a hard time bringing your ideas to life, this is a must listen! Enjoy.

Episode metadata supplied by the publisher feed · Published Aug 1, 2023

Embed this episode

NOW PLAYING

20. I prototype, therefore I exist.

0:00 48:20

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of The Future Of The Future?

This episode is 48 minutes long.

When was this The Future Of The Future episode published?

This episode was published on August 1, 2023.

Can I download this The Future Of The Future episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!