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20: Nicole Amato (Cardboard Fortress) joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of episode artwork

EPISODE · May 22, 2019 · 1H 18M

20: Nicole Amato (Cardboard Fortress) joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of

from Going Analog Podcast · host Going Analog

Nicole Amato of Cardboard Fortress - co-creator of Lazer Ryderz, Resistor_, and Atari's Centipede - joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of. Games we discussed: Intro: Lazer Ryderz Atari's Centipede Resistor Shoe's topic: Social Deduction Games without Bluffing Werewolf Hail Hydra Secrets Moneybags Coup Grifters Cryptid The Mind Growl The Grimm Masquerade Spyfall Insider A Fake Artist Goes to New York Werewords Christina's topic: Board Game Theme Wishlists Tokyo Series Games Food Chain Magnate Dune Imperius Planetarium Starfall Seikoro And Then There Were Stars Photosynthesis Caterpillar Fungi Beluga Mayfly Fog of Love First Martians Terraforming Mars Nick's topic: Co-designing Board Games Nicole's topic: Licensed Games Tiny Tina's Robot Tea Party Borderlands Card Game The Tea Dragon Society Card Game Portal: The Uncooperative Cake Acquisition Game XCOM: The Board Game The Thing: Infection at Outpost 31 Battlestar Galactica: The Board Game Star Wars: Rebellion A Game of Thrones: The Board Game War of the Rings Chocobo's Crystal Hunt Uncharted: The Board Game BioShock Infinite: The Siege of Columbia Fallout Harry Potter: Hogwarts Battle Villainous Final thoughts: Lord of the Rings: The Card Game Concordia Venus Nine Tiles PANIC Rocky Road a la Mode Inhuman Conditions Learn more about your ad choices. Visit megaphone.fm/adchoices

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20: Nicole Amato (Cardboard Fortress) joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of

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