201 RR Game Development with Andrea Magnorsky episode artwork

EPISODE · Apr 1, 2015 · 57 MIN

201 RR Game Development with Andrea Magnorsky

from Ruby Rogues · host Charles M Wood

Thank you RailsClips Kickstarter Backers! 02:27 - Andrea Magnorsky IntroductionTwitter GitHub Blog[YouTube] Andrea Magnorsky: The Tools that Shape UsBatCat Games@batcatgamesBlog  @roundcrisis (Andrea’s Game-Related Twitter Account)02:56 - “What Game Developers Know That Business Devs Can Benefit From”Going From Enterprise => Professional Game DevAndrew O’Connor, co-founder of BatCat GamesXSplit (Xbox Comparison)08:28 - Curiosity and Motivation09:10 - Is game development more approachable than in the past?Unity Game EngineThe Unreal EngineMonoGameTotality Engine10:12 - Learning New Skills and Coding Practices to Write GamesUnlearning to Be CleanGame LoopLevels of Code:Low-Level CodeIntermediate LayerScripts and Game Play15:45 - Performance and Iterations[YouTube] Andrea Magnorsky: The Tools that Shape Us TestingIteration Speed“Benevolent Dictator + You”20:45 - Making Games InvitingFUN23:11 - Techniques to Cope with State24:16 - Releasing and Deadlines (Business Issues Between Developers and Management)28:30 - Testing Property TestingFsCheck30:45 - Writing Aspects of Games (Stories, Artwork, etc.)32:22 - Why F#?Type ProvidersTutorial: Creating a Type Provider (F#)Xamarin Studio38:44 - Pair Programming or Agile Techniques in Game Dev?“Stupid Courage/Bravery”42:22 - Teaching Game Development (Game Jams)Global Game Jam Indie Game JamsGame Jams on itch.io44:39 - Onikira: Demon Killer Onikara - Demon Killer on Steam HardwareDmC: Devil May CryPicks [Vimeo] Carina C. Zona: Schemas for the Real World (Avdi) Maryville, Tennessee (Avdi) Monodraw (Jessica) Elizabeth Naramore: Uncomfortable (Jessica) ambient_spec (Coraline) Cosmic Encounter (Coraline) Ready Player One by Ernest Cline (Chuck) Mastery by Robert Greene (Chuck) Dixit (Andrea) Michael Bernstein: Know Your Types (Andrea) [Vimeo] Philip Potter: Generative testing with clojure.test.check (Andrea)Special Guest: Andrea Magnorsky. Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacyBecome a supporter of this podcast: https://www.spreaker.com/podcast/ruby-rogues--6102073/support.

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Thank you RailsClips Kickstarter Backers! 02:27 - Andrea Magnorsky Introduction Twitter GitHub Blog [YouTube] Andrea Magnorsky: The Tools that Shape Us BatCat Games @batcatgames Blog @roundcrisis (Andrea’s Game-Related Twitter Account) 02:56 - “What Game Developers Know That Business Devs Can Benefit From” Going From Enterprise => Professional Game Dev Andrew O’Connor , co-founder of BatCat Games XSplit (Xbox Comparison) 08:28 - Curiosity and Motivation09:10 - Is game development more approachable than in the past? Unity Game Engine The Unreal Engine MonoGame Totality Engine 10:12 - Learning New Skills and Coding Practices to Write Games Unlearning to Be Clean Game Loop Levels of Code: Low-Level Code Intermediate Layer Scripts and Game Play 15:45 - Performance and Iterations [YouTube] Andrea Magnorsky: The Tools that Shape Us Testing Iteration Speed “Benevolent Dictator + You” 20:45 - Making Games Inviting FUN 23:11 - Techniques to Cope with State24:16 - Releasing and Deadlines (Business Issues Between Developers and Management)28:30 - Testing Property Testing FsCheck 30:45 - Writing Aspects of Games (Stories, Artwork, etc.)32:22 - Why F# ? Type Providers Tutorial: Creating a Type Provider (F#) Xamarin Studio 38:44 - Pair Programming or Agile Techniques in Game Dev? “Stupid Courage/Bravery” 42:22 - Teaching Game Development ( Game Jams ) <a href="http://globalgamejam.org/"...

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201 RR Game Development with Andrea Magnorsky

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