Hello and welcome to No Applause, just the clap. This is a panel from the 2016 NDK convention, in which there was a panel discussing the differences between American and Japanese role playing games. Hope you enjoy it. I guess I'm starting.
Hi! Hi, you okay? I don't think it's... Oh my God!
So first off, you ran a panel a few years ago, is anybody at that? One person, maybe two, two, three? You're right, four, do I have four? So this is actually our second time running it, but we call it the part four, and we have one.
Because it was Final Fantasy II in America. So we decided to call it four for a second. That's all, so our fourth one will be two. Just a few people.
So... Wait, yeah, the third one's gonna be nothing because... Oh no, it'll be six. Yeah, the third one will be six.
And then we're just gonna jump to seven, and then like five years down the line, we'll be like, actually two and three. Yeah, we'll do a... You're gonna miss six if you do that. Yeah.
Well, we're already gonna do six before you. Yeah. But who talks about Final Fantasy VI? Nobody.
Stick with people. Anyway, I mean, Kwashin, we're not even over here. We were 18 over last time, so... Yeah, so it was two years ago, it was at the old building that we did this.
We were two, nobody's, and it's funny because we actually started a podcast and joined a big network thing since then. And yeah. So if you guys like what we're doing, feel free to tune into us. We're on a website called www.newcolornetwork.com, and we'll talk more about how they work.
That's not what you're here, so... Why are you here? I don't like that. Are you?
Okay. That's a start. I'm getting a problem, you know. Okay, let's get this started for real.
So we're here to talk about RPGs and why it's just a topic. Oh, well, it's just about RPG. Basically, we're going to be talking about like the connection between JRPGs and anime and history and all that, what we're going to do. And then we're probably going to just talk about a little bit about RPGs, and then we'll probably go up to some cool questions.
If you want to just talk about anything in particular that happens to be within the spectrum of RPGs, so don't ask quite the mean of life or anything. Don't talk about fancy 10, or 10, too. Don't talk about 10, too. We're not getting 10 over.
Or 13. Yes. We can't cuss. We don't want to talk about it.
You know, I get one, so now we've got. You just can't interrupt the gambit system. We're wrong. Oh, wait, you're the one.
You can buy some live lamp. I'm fine with that. You can just make some money on the lamp and every single thing is the same thing. No, no, no, no.
He's not wrong. No, no, no, no. You just keep missing the point of on. He's basically the item caddy with team.
Like every team. He's like, no, no, no, no. He's just. No, he's a person.
He's a person. He's a poor kid. He's a poor kid. He's a poor kid.
He's a poor kid. He's a poor kid. He's a poor kid. He's like a poor kid.
No, just not as adorable and painted on apps and not as useful. He's a skunk. That's in the later games. We don't talk about this.
I'm not gonna do tactics, I do. Anyway, there's a lot of things that will like, it's pretty tough things, but we'll try not to talk about them, but we probably will. That's our podcast, by the way. We like, don't play in topics because we get distracted and angry at each other.
Anyway, like that one hour, it was just like an hour of you just whining about the gambit system. Yeah. Oh, I got it. Just okay.
Okay, all right. Anyway, it's not good. I'm not okay. Do you know how?
No. I'm not a gambit system. Sorry, he's having a moment. Okay, so we'll get started here.
Go ahead. All right, so, happy to use. As we all know, we pretty much started back in the good old days of being a team and we really liked Billie. And so, obviously we're going through history and we have to ask them.
Let's do the question. Everybody knows why it's called Final Fantasy, right? There's only one. Which picture?
Okay. Okay, okay. Yeah, okay. You have two whites, both hands.
Okay. No, no, seriously, I don't know what you're doing. We walked into the few notes. Oh, that's a good series.
So, if you like something really old school, it's just, you're all talking about. We have 90 minutes. I can be on top of the black pie. We have a little squeaky on top of it.
Let's get our introduction. That's just random. Okay. So, anyways, we all know.
What anime do you think has the biggest impact on RPGs? You can make your hand or buzz in. Yeah. I'll just wait.
This is also your opinion. If you think it's your opinion, you go for it. Yes. Regularized war.
Very good. It's actually reversed though. Yeah. Regularized war is based on a D&D campaign from the creator.
So, it's heavily influenced by RPGs. So, good guess. Flip-flipped. Right.
Any others? I understand Jo-Dos war, but that's pretty much the same. I'll give you a hand. It's done by a famous studio called Studio Mibley.
Mibley? That's my hand. Mibley. Don't want to say it, or he won't go on.
Basically, the film we're talking about is a laptop. It's on the sky. Let's think about this. We've got the plot of laptop.
Basically, a girl falls on the sky. She gets the young boy in smaller village. She doesn't have any recollection of who she is, but she's involved in the web life. She's got powerful content to that mind, or may not be connected to an ancient civilization of great power.
The evil I buy her once. It's every single RPG ever made. It's, I've seen the movie Stardust. Sorry.
Yeah. Sorry. That's fine. Give me the suggestion.
I didn't want to bourbon. You blew it up. That's how it came out. It was a smoke on me.
I was like, I should have burnt in like, you shouldn't. I thought that was. It wasn't like, oh God. You're fine.
We love you. Maybe. Who are you? I love you.
It's okay. All right. He doesn't. It's gonna be a long weekend.
I think I know the people who are, but I'm not. Sorry. They're awesome. They like that.
I just have my tooth on my tongue. All right. So as you can pretty much tell, you know, RPGs have been borrowing heavily from anime series like Lepta. I mean, but then we get the turnaround that we were talking about like, Agri-Sourze and R I don't know personally because I don't fancy sure as hell isn't it?
Because that's a team decay. That's a hard one. He's older than me. You guys are allowed to guess.
Yeah. It wasn't a question just for me. It wasn't an open-ended question. I'm trying to kind of start a conversation.
By the way, because of your guys' outfits, by the way, I really want to say not an 18. I'll have a word, but. We'll just blink it to you in sign language. Anyway, get some of the similar word.
I'm going to ask for batons. Relax. Yeah, but. Yeah.
I know it's probably not. Okay. So we think it's the first day of our game. I mean, the first time was the formula.
Not the first time. Yeah. Drag your questions along with the indie. Yeah.
I think about the indie, but it's in the structure of your character. You have your stuff kind of building. You're just left off into this open world of life. Okay.
What am I doing? What do you tell me? What do you tell me? Legend is always probably itself still.
It's not really an RPG though. It's an action puzzle. How do you get it? It's a zip.
Oh, come on. Go. What does it say? It's first.
No. Black audience or something like that. Closer. Yeah.
You got to need. Everquest? I'm going to send it out. You made it out of a crack.
Everquest is in Japanese. You don't want to be in Europe. You don't want to have the fuck that flies off. I was like, who said that?
I think it was Dragon Age. All right. You need to go. I just want to just leave it like those goals.
Just go. What is it? It's fantasy star. He's a man.
He's a man. I speak up. Thank you. That's on right here.
Who the hell plays fantasy star? I did it. I played it. I had a dream cast and I played the crap out of it.
I had that weird fish game with the human face on it. I know what you're talking about. Yeah. Yeah.
Actually, well, let's not talk about semen. No, no, no, no, no. I got to say this because I always wanted to get that game with that weird little Xbox game with the Japan only, but it was like you created a little robot for all. Whoa.
Where are you doing puzzles? I just want to happen talking to each other. I just think we'd get sentience at that point. That'd be bad too.
That's the opportunity. Oh, yeah. Fantasy star one of the first ones because if you think that's the star one of the first ones, you think that's the star one of the first ones? Yeah.
Sorry. It's futuristic. It's set aside from the... Because everything up to there was more of the medieval fantasy console type on fantasy.
Everything. That was up to that point. And then they kind of took it a step by making a sci-fi RPG with a lot of still used tropes constantly forever. It's also one of the first games that actually used cutscenes.
Yeah. Like actual little, not great, but some of it had a cutscenes. And so it actually told like natural story, which is the main thing that's upgraded from all of our RPGs. Not going to take it as much as like, hey, you're the hero.
The world's in danger. Go save it. Yeah, I'm very ready to try and explain fun with fantasy one of the story. Ain't more than a paragraph.
I can do it. Maybe too. Maybe too. Maybe too.
Okay. Yeah, no. It was actually a much more story for a game, which is the big... It's kind of the big difference between JRPGs and my questions are RPGs.
That JRPGs are like totally character and story. I like your head. I like to swim. I like to swim.
Yeah. That's a hat. Well, so what I have to do anyway. I know.
I lost my pups. I'm good. I said screw. That's a course for now, yes.
I'd say it's 16 and over. This is a PG-13. You can say screw in the PG-13. I know.
You get one F bomb. You're a lot more used at that. Yeah, I've already used it. Yeah, I have at least three people.
And then one going, yeah. That was me. Oh, that was you? Sorry, we originally named you close now.
I heard the podcast. It's definitely not close. It's all that. No, it's not.
I know. It's all that. I know it's all that. I know it's all that.
I know it's all that. I know it's all that. I know it's all that. I know it's all that.
I know it's all that. I know it's all that. I was in Scotland yesterday with a 31-hour date. What's your excuse?
It's your problem. I'm not in the house. All right, anyway. We're back.
Are you in the house? Are you in the house? I'm not. He's going to have a moment.
He's just about to enjoy. It's like, I thought it was a panel. Don't think about it. The case was that having a woman.
Was that a very am I... It's just like, we're discussing the plot that they are. But yeah, not every speak of between you. They're way too us to use it.
bumped into the characters. Like, actually, you're not playing you, you're playing someone. Yeah, you're being told a story instead of... Yes.
You're basically playing a real story. Instead of making your own story and being your story, you're being told someone else's story. A lot of these games still do it, like Mass Effect, the fact that in age, all those kinds of things from the pyro where you have the choice system. You have more of your story, your character.
You do what you do, you do what you want to do, so on and so forth. But JRPGs is the other way around. You are very locked in a path, told us to do, told the story, you're kind of using it there and join it. So that's the big difference between Western and Genes.
There's probably a lot of other nuances we could talk about, but that's just, at that point you get into the weird moment, like, well, technically there's that long game. It's like, I don't want to hear about that game. I don't want to hear about how Jim and Kevin Tensei just play with throws every time I want to hear. Or play skate form.
I don't want to say this, I don't want to have a Tokyo game. So that's a good game. Yeah, it was a little fun. It's not my style of game at all, but I love it for some reason.
I'm glad we're having these confessions. I don't know what I'm going to do. Anyway, because they inspired me. I'm the first person I first say that.
I had fun with it. You guys don't like Tokyo and Jam or always super fashion, ting session, patch, ag, super ultra big, hyper go, fire and bloom to the extreme. That's your own problem. I still just wanted to watch Chrome fight the demi-frame.
That's all I really wanted. It's like, oh my god. You got either zingers. I'm a champion stinker.
Anyway, never trust the devil's father. That's all I'm going to say about like that. It's never trust. I want to have one more.
I just like the teaser trailer. I have like all these pyramol characters and shimmy-dong-tense-like characters that are not in existence in the game. He's like, yeah, and there's Hector. Hector, no one talks about Hector.
He's not actually in the game. I like to think it's really more of a fact that like no one really knew anything about pyramol-tense-like. It was sort of like, oh, hey, we've got these characters. It's like, who are those?
Who's that? And there's like that one guy like, oh, I know, I know, I get it. That was us. Actually, we're going to have to be a champion.
So yeah, those are the main differences between Japanese and Western RPG. Plus some side-comitation about Wii U game. Yeah, that's probably going to be awesome. We talk about Wii U game.
It was now three-septice. Oh, no, there is. There's like, OK, so we're going to have like maybe one more. Yeah, because it'll be part of this lesson.
Taxotene, part of this lesson. But chronicles is awesome. It's just very European. It is.
It's oddly European for a Japanese game. No, no, I get that back at that. Also, I mean, we're all lots of people. Like Max.
I don't want to talk about it. I also want to talk about how I have yet to finish the first thing I'll talk about because I'm trying to do all the side-class and never do that ever. People who want to complete that can't do it. There's like a thousand goddamn side-class.
I'm sorry, that ad would be said. We're going to get a problem. Good! Damn it, Spudgy is 13.
He's got me. True. So there. You're counting?
He's apparently counting her first words. Anyway. Like the time. It's not our trajectory from the left hand.
We're not using it. Make sure that. Go pay attention. It's only one turn to the left hand.
Yeah. Pay no attention to the man behind the curtain. He bore the few sonic. Oh, turn that one one off.
Let's move on. Okay. Part two, circles. I kept that.
So if you take anything away from this panel, it's the fact that, um, probably put a dark conical sonic. What was it called? Yeah. That's a square word.
I'm like saying it can't. Because I'm establishing something. Anyway. Let's move on.
All right, I'm going to move on the next part of time. We're going to actually just get you guys involved in this. Do you have any questions or anything that you would like to bring up first before? Yes?
Is that Japanese or is that American? That's heavily Japanese. I'm not Japanese. But artists of DBZ.
Very cool. It's bad by American, but everything else is Japanese. Very Japanese. Yes.
Doing those story structures and general tropes inherent to what is considered as a JRPG. And each of you guys have been in. What is the most JRPG game? Not to be from Jay.
So like, no. The one that fits the most tropes but isn't actually JRPG. Exactly. That's either going to be plenscape to format or maybe I might have a ghost card that seems to be not honest.
That's what I was going to say. Specifically three. Where you are the main character with all the special main character powers that you are especially still like Dragon Age 3. I love the game going wrong, but it was very, very trouble.
Yes. Actually. Yeah. Never.
Because it's coming out of After Final Fantasy 15, which is never coming out. So never, never. But I'm excited to get that thing. Not to late again.
It's like a good come up Final Fantasy. By the way, we have a mic for you people. Yes. Or I can project.
That's fine. I would say if you want to use a mic, you know. In terms of just general RPGs, what does a no man's sky mean? Nothing.
I think it's like. What do you mean it's a state box? Well, the point of it is to get to the center of university and play for days and days and days and days to anywhere near that with the algorithms that create all these new worlds. What does that mean for modern day RPGs?
I don't actually think they're going to incorporate it with any of the RPGs, especially JRPGs because you weren't fully story. So like randomized things and stuff like that typically aren't what they do. However, for Western RPGs where you create and tell your own story, that's another side of the game. I mean, JRPGs are the last couple of years of definitely trying to borrow a head.
We just talked about Final Fantasy. Look at that game. Yes, there's like a story on the thing, but any of the gameplay stuff that you see from that, I mean, it's like, okay, open world, modern around, doesn't say open world. I know it doesn't.
I can't bury it, but I mean, we didn't know that. But no man's sky opens that up to a new algorithm in terms of storytelling. The same way that Fables did with multiple... I don't know what happened there.
I think I'm going to chop it myself because I think for like space games and stuff it'd be a lot better, but for things like Final Fantasy and most Japanese or Eastern style RPGs, they probably stay away from it because they have a whole randomly generated thing. They very much don't like that. They don't even let you choose a thing. Like there was a game that like, if you do choices and they both looked the same thing, so I was like, cool, why?
So that's like a Japanese choice game. It's like, whatever you choose, it's the same story. Maybe two. Unless it's crime or crime.
I see you in the back, but this gentleman here held his advantage. First we'll get you in the back, you put your hand up. So the question earlier was like, which game is most likely to have? Indeed.
And I said the other republic, spoilers, you're pretty much playing the story of the person who... Yeah, that's a Star Wars trope. Like that was a Star Wars trope, a Star Wars game. It's like, you are the same.
So I don't want to play the other game to that first. Yeah, that's a Western game. So that makes sense. The issue is that in the setting of Star Wars, that's what Star Wars does.
And back with the hand up, the hand up, and then I'll get you with the hand up. This is actually the response to the guy, because he's not going to win the game already. We're thinking something more about his own play. We have random game.
I love you. No, you don't even finish your sentence, but first I don't want to tell you that I love you. Like seriously, you better be careful because you will follow you. By the way, this is not a joke.
We have a contest group of dot hacks going on this year. So I love you. Okay, and I move on, and that's not a good thing. No, she's a little bit.
It's a generated Dungeons, but they have a full number and they actually add a story on this to your randomly generated Dungeons. So that's the thing, because there are already games of Japanese origin that have random Dungeons. It's a bit different than the algorithm that's no way skydid, because that's much more massive formula, not size-wise, obviously, because the game's only like three gigs, which is silly. They haven't randomly generated already, but whenever they've ever done anything like that, it's a site that with like 100 floors that you get sat in, cry about it, or 50.
So yeah, I mean, they've had it, but I mean it would be awesome, because they would do another about hacking, which would be better. That'd be awesome to see. To be honest, the voice actor of the sale has made a petition to re-master it, so I find out who wears it. People who were in the game were like, you can read it, please come on.
But yeah, that's what I'm gonna have. We'll get to you in a sec. We'll get to you in a sec. I can't hear you.
I'm sorry. I can't hear you. I'm sorry. He's just half-daffes, so don't worry about it.
He just wants to ask. He said he loves, use that to your advantage. He can't hear you're very well. I'll go into the mic.
He was like, I'm very well. I'm gonna say, do you have a JRPG series that's probably dying off for a while now that you want to see sequels to, like, dot hack, shadow hearts, or another loss? Honestly. No, no, no.
This guy's a working, you never got a sequel to his offer. I just don't have it. No, no, no. I want to see who he couldn't say this.
I do it, don't, because my economics have been, well that's true. But if the creator of the series like, why did we talk about economics again? Okay, yeah. Anyway, but yeah, no, no, no, we call it a movie one.
I would like to write a fire except again. We got like Capcom that's really trying to do that. It's not a little bit too old, like, what's the other thing? Yeah, yeah.
I have a fire six as an old game, and I'm telling you what, Capcom. Why are you doing this to me? It's too sad. Let's see.
You had your hand up, I know. No, he had his hand up. So I was mentioned that... You're asking him, I saw it too.
Okay. Okay. I've been watching the organ hands, but I saw you. You're getting the organ.
Duh, duh, duh. Yeah, it's pretty close to my words, probably. But you'll pick it up. Okay, so you mentioned the topic was brought up about randomly generated dungeons with storyline elements, and the first thing that came to mind was Persona 3 with Tartarus.
Yeah, and that's what it means though. It's like big long dungeon. That one was optional. It's just typical that it's optional.
Yeah, like, shimmy's on my tensile, which we don't want to talk about, because they break all the dorms anyway. They did a random dungeon that was story based, and you know, that's what it is. It's most of a person in all honesty, not just three. What do you mean?
The dungeons are somewhat randomized. I'm pretty sure, like, every lesson, but I'm not sure. The place where the enemies were. Yeah.
Probably. The first two games as well. Yeah. They're definitely optional.
They're obviously partners. You actually do have to finish. Yeah, that's what I'm saying. It's the first dungeon that they made a randomized one required.
The interesting thing is going to the stuff they're talking about with Persona 5. It looks like they will actually be doing more of the story generated things. They're actually using a part of the section you can go into where. The entire city is apparently transformed into some demon hell spot kind of world.
You can travel and cap us. I'm not even making that up. Going back to the back of Studio Gym, it just keeps inspiring the JRPG genre. So it's a couple of them.
But yeah, no, apparently you can actually open up quests in the side area by talking to people within the town. You'll actually go into the personal story. So it's going to be like going into the midnight channel of Persona 4. You were helping people who were having personal issues.
You'll actually run into site characters now. You've now got into this dungeon to rescue them apparently. So that's the way to explain this is how you guys pick Catherine. Catherine was a test Persona 5.
Yeah. I thought that graphics were very similar, especially with how Vincent looks. They came out and admitted that the Catherine was a test for some of the stuff they wanted to put in Persona 5. And since Catherine was so obscene, they didn't.
So now I'm wondering because I know you could be able to listen to them again. Like if you make certain copies, like certain on times, it can give you the history of like an omniscient area. It's just a pop-up. The Carol Locky-alta was first created in Boston in 1984.
Not true. Go ahead. Sorry, Brace. You were talking about tropes a while back when I was just favorite, and we saved your tropes across over between M&O.
Mmm. Mmm. Mmm. Mmm.
Mmm. Mmm. Mmm. I like villains that are done well, or anti-heroes.
Like, I have a berserk tattoo. Do I need to explain? Um, so I just like the not happy people generally. Like, um, good to stand.
Dragon or the Night Sour Armor? I'm sorry. So you're a fan of the Dragon or the Night Sour Armor? He really likes bironic heroes.
I'll tell you that. Mmm. So my favorite character is Crudger's Magus. He was a villain, but he wasn't a villain.
Like, he was not very well and very much enjoyed him. So those are the kind of characters. Because that's a trope, like Magus is a trope. Um, that's my favorite one.
Because they're both an anime. They're both in games. Um, games. So that would be my favorite one.
Yeah. Yeah, you like to say it. Overpowered villains. Overpowered villains.
Yeah. Or overpowered anti-heroes. I like that. Um, I don't know if anything of this is like the...
I do like that. It's like Trump. It should be. It should be.
It should be. It's sort of high. We've got two. We can put it on page now.
Um, I'll admit. Like, I know it's overused. Like, which only it is. You know, well, yeah, there's a lot of it.
This one's probably the most like the most like the most groan worthy. But I do feel like the most creative stories come out of it. That's a big magic thing here. Part of the reason why I do like this trope is because it's a creative way of being able to like explain a fictional world without like you would have a character like why aren't you stupid.
That's why I'm talking about Barnet. I'm not even thinking about taking the teetas from the rest of the time. We're just like, you're feeling zero, right? You don't know what a shoot buff is.
No, guys. I mean, Barnet is like based on the teetas who appears. I'm still a little like the norm about the fact that the games make up this whole like plot twist. Oh man, you mean you're just gonna tell me...
This is not talking about 10-insular questions. I don't know. I've got to say this. So I just do this and I'm like, you mean you're just gonna die?
That's what the poderman just about? You're like, how did you not notice that? Like every single time everyone's just like, oh yeah, you don't have to worry. Don't want to just like go off on half of the ventures.
Everyone's just like technically teetas doesn't have brains. So talk about Final Fantasy. What do you think about RPGs and JRPGs where they give you a time limit? In Final Fantasy 8, they give you a time limit.
Hey, what? In the battle. You're gonna, you're waiting for it to like load. Time is going down.
That turned me off on the whole game itself. Oh, that's all I know. I hate time games. Absolutely hate time games.
With a fiery, burning passion. And the reason is, I'm trying to do all the side quests and see no play. That takes more than three days. I'm a bit of a completionist when I play my game, so it's like, oh, I'm gonna do that.
If you only have like three hours to play the game, I can't. I don't know. I think this is so like wonderfully motivated because you don't play people all the sudden. It's like, all the sudden it's like, start of the third day.
I'm sorry, I just finished my chores last for the first time this year. No, I'm not playing party, but I'm actually really good. Take it when it's finished. No, Caitlin hasn't finished again.
See, you know what? No, I do actually not mind the time being. There's good ones, there's bad ones. The worst ones probably from Zio's.
I'll get up to where it's like, oh, you've got 10 minutes to leave this now. You talked about a game, not a movie. Fair enough. It's an interactive movie.
Yes, it is. We already talked about the game. I have to bring this up because if this gets asked, I'm just gonna answer it now. I hate Zio, not Zio, not Zio, not Zio, not Zio, not Zio, because it's an interactive movie.
And I skipped a cutscene once because I just wanted to play the game. Crazy concept, I've had a game that I wanted to play instead of just watching this three hour cutscene. I skipped it. I went on a space station and then I skipped the cutscene.
And then I was in the middle of some joint space monster. And I have no idea how I got there, what happened, what was going on. I just kinda sat there for 10 minutes. It was like, what was in the middle of a school park?
Surrounded by little kids. How have you gone? And now they're in the rule of drinking on my day. And now everyone's dead and I'm in the bed like I'm a monster.
What happened? See, what? I'm in the future. Watch your cutscene.
Yeah. It was like, not even exaggerating. I just wanted to play my game. I have some more issue about where your chronicles were.
It's like, let's do the cutscene. Okay, let's do the cutscene. Can I just play the mission now? No, you can go through the three cutscenes.
Not only can you not go through the three cutscenes though, it's like, it's not like they played them in a word for you. It's like, no, no, no. You watch the cutscene and it goes back to the book. You can choose it.
You should have a knife. Three different cutscenes. You can't just skip through them and go like, oh, I just wanted to play the mission. It's right there.
Literally right there. I could just pretend now. I know you know. Yes?
What was the first Western RPG? Like the first Western RPG? Yeah. Video game, not tabletop?
Not yeah. Not tabletop. I mean, there weren't really any answer. They were around on DOS.
We had to go ahead and paper ones that were like, like, click, move into a room, something. Haven't you typed what you do. I don't know, typically what it would be, because that was way before my time. But it was definitely not.
I'd say, like, if you're going to go for like a concert, you're just like, you know, a concert, you can go with the concert. But it was definitely awesome. I would say if you're going to go for a constant one, like a modern console game. Not modernized in Atari, not DOS-based.
Okay, that was stupid, David. Listen, do Dots, not DOS. Yeah. King's Quest, but...