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2026.08.14 | 动作条件视频世界模型引入几何感知;长时记忆外部化实现无尽世界 episode artwork

EPISODE · Aug 15, 2026 · 15 MIN

2026.08.14 | 动作条件视频世界模型引入几何感知;长时记忆外部化实现无尽世界

from HuggingFace 每日AI论文速递

【赞助商】 OpenClaw快报 每天五分钟,听听 OpenClaw 快报,带你了解最新动态和业内讨论 传送门 https://www.xiaoyuzhoufm.com/podcast/6a1732a2dffa135d0ab5ef43 【目录】 本期的 15 篇论文如下: [00:32] 🤖 DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation(DreamX-Phi 1.0:面向机器人操作的动作条件视频世界模型) [01:24] 🌍 Alaya-EVOKE: From Linear-Scaling Supervision to Endless World(Alaya-EVOKE:从线性扩展监督到无尽世界) [02:30] 🔀 LLMRouter: Unified Infrastructure for Developing, Evaluating, and Deploying LLM Routers(LLMRouter:开发、评估和部署LLM路由器的统一基础设施) [03:25] 🧬 DarwinX: Evolving Agent Harnesses Through Natural Selection(DarwinX:通过自然选择进化智能体框架) [04:26] 🔬 Intern-S2-Preview: Scientific Agentic Foundation Model(Intern-S2-Preview:科学智能体基础模型) [05:20] 🎮 PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives(PlayWorld:使用智能体玩家在长程目标上对世界模型进行基准测试) [06:20] 🤖 AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design(AutoDesign:面向长时程智能体设计的元框架优化) [07:23] 🧠 Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence(空间记忆智能体:基于经验的程序记忆实现空间智能) [08:12] ⚡ Massive Activations in Hybrid Linear Attention Large Language Models: Pre-Attention Spikes and Inter-Spike Plateaus(混合线性注意力大语言模型中的大规模激活:注意力前尖峰与尖峰间平台) [09:03] 🎭 UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videos(UniSwap:面向说话视频的流式音频-视觉身份交换) [10:12] ⚡ LiveAnimate: Stable Long-Form Streaming Human Animation in Real-Time(LiveAnimate:实时稳定长格式流式人体动画生成) [11:08] 🤖 How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review(修辞何以能对AI审稿人进行奖励黑客?解析基于AI的同行评审中的修辞敏感性) [12:00] ✂ An AI4AI Framework for Visual Token Pruning(面向视觉Token剪枝的AI4AI框架) [12:56] 🤖 H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models(H2R-Bench:在世界模型中评估人类到机器人的操作视频生成) [14:08] 🔄 Full-bandwidth transformer(全带宽Transformer) 【关注我们】 您还可以在以下平台找到我们,获得播客内容以外更多信息 小红书: AI速递 在小宇宙查看该单集文稿

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2026.08.14 | 动作条件视频世界模型引入几何感知;长时记忆外部化实现无尽世界

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