EPISODE · Nov 17, 2023 · 43 MIN
208: Don’t Go In There | Akropolis | Piratz
from Which Game First: A Board Game Podcast · host Which Game First
Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First up this week: We grab some d6’s and ignore our better judgment in Don’t Go In ThereNext up: We are long ago architects building […]
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Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First up this week: We grab some d6’s and ignore our better judgment in Don’t Go In ThereNext up: We are long ago architects building ancient Greece one hex at a time in AkropolisAnd lastly: We dodge rodents while digging for treasure in Piratz Don’t Go In There Designed by: Jeff Chin, Andrew NergerPublished by: Road To Infamy Games (R2i Games) (2022)Players: 2 – 5Ages: 14 & upPlaying time: 25 – 35 minutes Don’t Go In There is a worker placement and push your luck game, where you play as a meddling kid wandering too far into a creepy haunted house, and now you’ve accidentally awoken an evil presence in the house. Undo the curse to escape with your sanity or forever be haunted! On your turn, choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire, but be careful! The further you go, the more ghosts will haunt you. When 3 meeples have been placed into a room, the ghost dice are rolled. Depending on the result of the placement of the meeples players will gain ghost tokens. Next players will take cards from the room, depending on their meeple’s position. At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards. The player with the fewest curses wins, and gets to say boldly and proudly, HA, I Went In there! Akropolis Designed by: Jules MessaudPublished by: Gigamic (2022)Players: 1 – 4Ages: 8 & upPlaying time: 20 – 30 minutes Akropolis is a tile drafting game in which you are an architect in ancient Greece trying to construct the grandest of neighborhoods. On your turn, you will draft a tile, and pay for it with stone – but the leftmost tile is always free. You are trying to place your tiles in a way to get the most points out of the various types of structures that are on the tiles. On the tiles are Housing, temples, markets, gardens and barracks, and each type of building scores differently. For example, orange colored areas are barracks, and they will only score if they lie on the edges of your city. Whereas purple tiles are housing, and they must be surrounded by other tiles on all sides to score. Some tiles also have stars of matching colors. These are the all important multipliers for those specific scoring areas. And you can also build upwards, stack your tiles up to three in height for even more points. It requires more stone to build upwards, so don’t neglect your quarries. Points totaled at the end of the game when the tiles run out, and the most points win, becoming the Grand Architect of Akropolis. Piratz Designed by: Oliver IgelhautPublished by: Igel Spiele (2021)Players: 2 – 4Ages: 7 & upPlaying time: 15 – 30 minutes Piratz is a press-your-luck card game in which you’re collecting treasure to outdo everyone else. The deck consists of fifty treasure cards, with each card showing one or more items on it; these items can be any of the six types of treasure or a rat. Each player also receives a shovel card.
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208: Don’t Go In There | Akropolis | Piratz
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