#217 Frankie Cavanagh's Vision: The Uncharted Intersection of VR, Gaming and Education episode artwork

EPISODE · Sep 15, 2023 · 34 MIN

#217 Frankie Cavanagh's Vision: The Uncharted Intersection of VR, Gaming and Education

from The CTO Show with Mehmet Gonullu · host Mehmet Gonullu

Meet Frankie Cavanagh, our special guest for this episode and the CTO of Gemba. With a unique background in 3D art and animation, Frankie guides us through a compelling exploration into the VR-driven future of workforce training. Discover how Gemba is breaking the mold, using VR to harness the power of engagement, retention, and unparalleled safety in training environments. Listen to the awe-inspiring moment one of Gemba’s biggest clients uncovered the vast potential of VR in the training realm. In our second segment, we delve into an engrossing discussion about the captivating intersection of teaching, technology, and video games. Frankie shines a light on the role of gamification, ludology, and stretch and support EI systems in creating a fun-filled, immersive learning experience. Ponder over the enthralling prospects of VR video games making their way into future workplaces, making learning a thrilling endeavor. The episode draws to a close with Frankie’s profound insights on the dynamic tech industry and the importance of taking calculated risks. From AI's impact on the tech milieu, understanding client needs, to focusing on the end goal rather than the process, Frankie unveils intriguing aspects about thriving in the tech industry. For those aspiring to venture into the realms of AR, VR, and Metaverse, Frankie has some priceless advice – the importance of stabilization before taking a leap of faith. Wrap up this enlightening ride with a reflection on Frankie's fascinating journey from 3D art and animation to becoming an influencer in the tech world. Check more about Gemba here: https://thegemba.com/

Episode metadata supplied by the publisher feed · Published Sep 15, 2023

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#217 Frankie Cavanagh's Vision: The Uncharted Intersection of VR, Gaming and Education

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