#22 - DOOM Eternal with Hugo Martin episode artwork

EPISODE · Jan 15, 2020 · 55 MIN

#22 - DOOM Eternal with Hugo Martin

from Noclip Crewcast

Danny sits down with Hugo Martin (Game Director, DOOM Eternal) to discuss how id Software tore apart the DOOM 2016 rulebook and attempted to make a faster, more challenging demons slaying romp. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclippodcast Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Funded by 4,113 Patrons.

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#22 - DOOM Eternal with Hugo Martin

0:00 55:03

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This episode was published on January 15, 2020.

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Danny sits down with Hugo Martin (Game Director, DOOM Eternal) to discuss how id Software tore apart the DOOM 2016 rulebook and attempted to make a faster, more challenging demons slaying romp. iTunes Page:...

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