22 - MATRIX, MAX PAYNE E MUITO BULLET TIME episode artwork

EPISODE · Aug 6, 2020 · 48 MIN

22 - MATRIX, MAX PAYNE E MUITO BULLET TIME

from Player 1 · host Player 1

Em 1999 as irmãs wachowski encantaram o mundo com o ''tempo de bala'', efeito que ficou eternizado em sua trilogia Matrix. Anos depois, a Rockstar trouxe o mesmo efeito para a estética de Max Payne.  Conversamos sobre o efeito artístico disso e sobre outros games que utilizam essa técnica.

Episode metadata supplied by the publisher feed · Published Aug 6, 2020

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22 - MATRIX, MAX PAYNE E MUITO BULLET TIME

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