226: The Shipwreck Arcana | Metro | 12 Chip Trick episode artwork

EPISODE · Oct 27, 2024 · 41 MIN

226: The Shipwreck Arcana | Metro | 12 Chip Trick

from Which Game First: A Board Game Podcast · host Which Game First

Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First up: We try to dodge drowning by outsmarting fate in The Shipwreck ArcanaNext: We lay down tracks for the longest ride we can in […]

Episode metadata supplied by the publisher feed · Published Oct 27, 2024

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Welcome to Which Game First where we boldly explore the hilariously huge world of board games. Did we unearth any hidden treasures you’ve been missing out on? Let’s find out! First up: We try to dodge drowning by outsmarting fate in The Shipwreck ArcanaNext: We lay down tracks for the longest ride we can in MetroAnd lastly: We hope for 21 as we let them fall where they may in 12 Chip Trick The Shipwreck Arcana Designed by: Kevin BishopPublished by: Meromorph Games (2017)Players: 2 – 5Ages: 12 & upPlaying time: 10 – 30 minutes The Shipwreck Arcana is a co-operative game of deduction, evaluation, and logic. In turn, players draw two fate tiles from the pick bag. They are numbered 1-7, and there are three of each tile in the bag. A slate of cards are turned face up in the center of the table. Each card has a condition. For example, a card might read: if the sum of your fates is 11 or more, place one of the tiles here. And another card might read: if the difference between your fate tiles is four or more, place one of them here. So the player is going to place one of the two tiles underneath the card if it qualifies. Then the other players collectively discuss and deduce the other fate tile that the player is holding on to. No talking allowed by the active player (of course). Guess correctly, and the players will score a point for being right. Guess incorrectly, and the players will earn a doom point for being wrong. As doom builds up, the cards themselves fade, becoming one-time powers to help the players while new cards cycle in from the deck. Get to 7 fate points before you get 7 doom points. Everyone is going to either sink or swim together as you try desperately to avoid a shipwreck. Metro Designed by: Dirk HennPublished by: Queen Games (1997)Players: 2 – 6Ages: 8 & upPlaying time: 30 minutes Metro is a tile placement game where you are trying to get your trains to complete the longest routes in the city, and you will place tiles of winding tracks to do so. One at a time, players will put square tiles onto the board to form rail lines. Instead, the object of the game is to make the rail lines as long as possible. Players start with a number of trains ringing the board. Whenever a tile placement connects a train to a station (either on the edge or the center of the board), that train is removed and the player scores one point for each tile that the route crosses, which can cause one tile to score multiple times if the track loops around. However, players score double for city connections, which are the stations in the center of the board. The game ends when all tiles are placed, whomever has the most points is the winner, riding the rail to victory! 12 Chip Trick Designed by: RootPublished by: Mandoo Games (2023)Players: 2 – 4Ages: 8 & upPlaying time: 20 minutes 12 Chip Trick is a trick-taking game where players are dealt a hand of 4 chips. We played a 3-player game, so these are the rules for that version. The game also has rules for 2 and 4 players. In a 3 person game, there are a total of 12 chips, numbered 1-12. Each player receives 4 chips in their hand. The chips numbered 1-3 and 10-12 are green, and the ones numbered 4-9 are red. One at a time, a player will play one chip in the center. Once all 3 players have played, the collection phase begins. The player who threw the highest number will choose a chip,

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226: The Shipwreck Arcana | Metro | 12 Chip Trick

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