#238 Round Table on How Different Game Mediums Handle Edge Cases episode artwork

EPISODE · May 12, 2020 · 56 MIN

#238 Round Table on How Different Game Mediums Handle Edge Cases

from The Game Design Round Table · host Dirk Knemeyer, David V. Heron & Kathryn Hymes

Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the player doesn't see it, it might not exist. The group rounds out the discussion chatting about their familiarity with the 4x genre as well as MOBAs and why Kathryn, Dirk, and David all enjoy watching esports.

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#238 Round Table on How Different Game Mediums Handle Edge Cases

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How long is this episode of The Game Design Round Table?

This episode is 56 minutes long.

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This episode was published on May 12, 2020.

What is this episode about?

Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the...

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