#240 Ryan Scott Aims for Balanceable, Not Balanced episode artwork

EPISODE · Jun 9, 2020 · 52 MIN

#240 Ryan Scott Aims for Balanceable, Not Balanced

from The Game Design Round Table · host Dirk Knemeyer, David V. Heron

Ryan "Morello" Scott joins Dirk and David on the show to discuss his design axiom: balance isn't important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot's new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.

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#240 Ryan Scott Aims for Balanceable, Not Balanced

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This episode was published on June 9, 2020.

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Ryan "Morello" Scott joins Dirk and David on the show to discuss his design axiom: balance isn't important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel...

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