#259 | Things Have Changed Like A Decade episode artwork

EPISODE · Jun 19, 2023 · 4H 46M

#259 | Things Have Changed Like A Decade

from Sacred Symbols: A PlayStation Podcast · host Last Stand Media & Studio71

In another legendary Colin Was Right moment, Embracer Group has officially broadcast an SOS. The mega-publisher is in significant debt and severely overleveraged, with 17,000 mouths to feed over 131 studios making something like 250 games. But few of its products matter, it can't release enough quality fare to draw the requisite income to sustain its Ubisoft-sized headcount, and its products inevitably compete with each other, too. Embracer was always an absurd proposition, one that almost no one made a peep about while its teetering tower was built ever-higher. Let's discuss their future, one markedly different from the one they planned just a few years ago. We also take the time to get deep into this week's other news, as there are a lot of announcements emerging from various showcases. Star Wars: Outlaws, Avatar: Frontiers of Pandora, Persona 3 Reload, Cyberpunk 2077: Phantom Liberty, and Like A Dragon: Infinite Wealth are just some of the upcoming titles we touch on, as well sharing lots of thoughts about Final Fantasy XVI's well-received demo, and listener inquiries on topics like the arcade ticket economy, the perfect game length, and Last Stand licensing its content to a big media company. Plus: Can we get Boar's Head to sponsor this show? Probably not, as it turns out. Thanks to our sponsors! Get a free 1-year supply of Vitamin D and 5 free travel packs at https://www.athleticgreens.com/sacred Learn more about your ad choices. Visit podcastchoices.com/adchoices

In another legendary Colin Was Right moment, Embracer Group has officially broadcast an SOS. The mega-publisher is in significant debt and severely overleveraged, with 17,000 mouths to feed over 131 studios making something like 250 games. But few of its products matter, it can't release enough quality fare to draw the requisite income to sustain its Ubisoft-sized headcount, and its products inevitably compete with each other, too. Embracer was always an absurd proposition, one that almost no one made a peep about while its teetering tower was built ever-higher. Let's discuss their future, one markedly different from the one they planned just a few years ago. We also take the time to get deep into this week's other news, as there are a lot of announcements emerging from various showcases. Star Wars: Outlaws, Avatar: Frontiers of Pandora, Persona 3 Reload, Cyberpunk 2077: Phantom Liberty, and Like A Dragon: Infinite Wealth are just some of the upcoming titles we touch on, as well sharing lots of thoughts about Final Fantasy XVI's well-received demo, and listener inquiries on topics like the arcade ticket economy, the perfect game length, and Last Stand licensing its content to a big media company. Plus: Can we get Boar's Head to sponsor this show? Probably not, as it turns out. Thanks to our sponsors! Get a free 1-year supply of Vitamin D and 5 free travel packs at https://www.athleticgreens.com/sacred Learn more about your ad choices. Visit podcastchoices.com/adchoices

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#259 | Things Have Changed Like A Decade

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Big Old Life: Heather Blackbird interviews people on planet earth. Heather Blackbird loves asking questions. This podcast is a learning experience. Join me, Heather Blackbird, as I talk to people about their lives. Frequency of new episodes is a little all over the place and I'm learning as I go. Big Old Life is a small way of talking about the vastness of life, one person at a time. If you are reading this or found this podcast it's probably because someone you know gave you a link to it. :) Explicit Tales Of A Superstar DJ The Insomniac Spun seemingly out of nowhere from her complacent life in the corporate world, turned seemingly overnight from 16-Hour shift work and into the life of a literally starving artist and working musician, The Protagonist navigates her supposed rise to fame and superstardom on a journey through spiritual awakening, coming-of-age, and intimate self-realization--guided by an omnipresent force and equipped with the power of love, magic, and music. {Enter The Multiverse.} [The Festival Project] The Festival Project, Inc.™ is a multidimensional multimedia platform which encompasses exploratory and artistic social personifications and expressions on cosmic theory, spirituality, growth, health & wellness, philosophy and theoretic dynamics in entertainment such as music, design, film, television, radio, dance and festival culture, art, fashion, literature, and science. The Festival Project™ and its subsidiary Non-Profit, The Collective Complex © aims to challenge modern artistic and philosop Explicit Bitcoin Is Dead Trey Carson Welcome to Bitcoin is Dead, the ultimate Bitcoin variety show where host Trey takes you on a journey through the ever-evolving world of Bitcoin. Each episode brings new personalities, fascinating locations, and insightful conversations with politicians, educators, and innovators shaping the future of Bitcoin. Whether you're a seasoned Bitcoiner or just starting your journey, tune in for thought-provoking discussions, unique perspectives, and a deep dive into the ideas and people driving the Bitcoin revolution. Explicit The Sacred +Profane Podcast nephtaragrace The Sacred + Profane Podcast is a provocative conversation dedicated to cementing a better future for all. We specialize in unpacking the nuances of what is considered sacred and profane, particularly focusing on sex, death, and all that pertains to the circle of life. Our aim in focusing on such ”taboo” subject matter is to demystify what is unconscious, bring to light what has been known for centuries as ”the occult,” and empower the rapid transformation that is occurring on the Planet. Explicit

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This episode was published on June 19, 2023.

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In another legendary Colin Was Right moment, Embracer Group has officially broadcast an SOS. The mega-publisher is in significant debt and severely overleveraged, with 17,000 mouths to feed over 131 studios making something like 250 games. But few...

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