26: Dan Ackerman (Techlandia) chats with us about the making of his board game, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago episode artwork

EPISODE · Aug 28, 2019 · 1H 12M

26: Dan Ackerman (Techlandia) chats with us about the making of his board game, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago

from Going Analog Podcast · host Going Analog

Tech journalist/author and first-time designer Dan Ackerman chats with us this week. Our new topics: the making of his board game Techlandia, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago. Games we mentioned: Intro: Techlandia Pipeline Mike's topic: Importance of winning a board game Terra Mystica Foundations of Rome Fleet: The Dice Game Heroes of Land, Air, and Sea Christina's Topic: Current state of board game media Flocks & Flyways Dan's topic: How the indie board game scene is similar to indie video games five years ago Mansions of Madness Zombicide Star Wars: Imperial Assault Final Thoughts: The Estates Wingspan Le Havre Resident Evil 2: The Board Game Arkham Horror Deck Box Dungeons Silver Ecos Learn more about your ad choices. Visit megaphone.fm/adchoices

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26: Dan Ackerman (Techlandia) chats with us about the making of his board game, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago

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