267 LOTR Equipment
from Overthinking MTG Hosted by HamHocks42
In today's episode of The Overthinking MTG Podcast, HamHocks42 takes a look at some big-name equipment that appear within Magic: the Gathering's Universes Beyond: The Lord of the Rings: Tales of Middle Earth. There are some incredible tools and weapons used within the story that found their way to cardboard within the MTG set. All the Socials: https://linktr.ee/hamhocks42 Twitch: https://www.twitch.tv/hamhocks42 Patreon: https://www.patreon.com/hamhocks42 MagicJank: https://www.magicjank.com Overthinking MTG is a podcast where our host, HamHocks42, takes a look at a random card from Magic: the Gathering and talks about it for a while. Often, though, he ends up yammering about whatever's on the top of his mind that the card reminds him of and a half hours passes and it turns out all he's done is share his thoughts on recent news related to Commander, Magic: the Gathering Arena, Modern, Pioneer, Standard, or humorous anecdotes from his kitchen table jank days. ----- 00:00 Anduril, Flame of the West 05:33 Glamdring 09:07 Sting, the Glinting Dagger 13:25 Barrow-Blade 17:31 Bilbo's Ring 21:11 Mithril Coat ----- Andúril, Flame of the West {3} Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Glamdring {2} Legendary Artifact — Equipment Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Sting, the Glinting Dagger {2} Legendary Artifact — Equipment Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it’s blocking or blocked by a Goblin or Orc. Equip {2} Barrow-Blade {1} Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Bilbo's Ring {3} Legendary Artifact — Equipment As long as it’s your turn, equipped creature has hexproof and can’t be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Mithril Coat {3} Legendary Artifact — Equipment Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} ----- anduril flame of the west,glamdring,sting the glinting dagger,sting,anduril,barrow-blade,bilbo's ring,mithril coat,magic the gathering,mtg,magic: the gathering lord of the rings,magic: the gathering,magic lotr,magic lord of the rings,mtg lotr,mtgxlotr,magic the gathering equipment,overthinking mtg,hamhocks42,tolarian community college,strictly better mtg,sbmtg,lotr swords,the one ring,mtg the one ring
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