#27 How a puzzle game became a roguelike episode artwork

EPISODE · Mar 30, 2026 · 8 MIN

#27 How a puzzle game became a roguelike

from Scratching an Itch · host Zivan

Dice of Dusk by Kultisti is a puzzle roguelike game. It has random generated puzzles, progression, and builds! It also has a timer to create pressure, and one thing I forgot to mention in the episode is that this has another amazing side effect: “easy” levels become challenging in that you are trying to solve them as fast as possible to bank time for future stages. Good design serves two purposes at once. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit zivanovic.substack.com

Episode metadata supplied by the publisher feed · Published Mar 30, 2026

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#27 How a puzzle game became a roguelike

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