Robots Radio, Games, Lore, Stories, Community, Just Press Play. Welcome to the Cyberpunk Lorecast, where we brave scanning the net to find all the deep history and lore of Cyberpunk. I'm Toasty, a fixer that's new to Night City with a desire to jump into the details of this greedy setting. And I'm Genesis, an old school media tech with a love of character deep dives.
Together, we will bring you the foundations of the past, the state of Night City today, and the news of the future. We've got incoming, let's Delta. Welcome back, chums to another episode of the Cyberpunk Lorecast. I'm your girl, Genesis, and with me, as always, is Toasty.
Hello, I should probably sit up because I've been sitting back in my chair for the entire 30 minute pre-show. That's right, we've got to get into full podcasting mode here. Oh, stretch them out, get comfy, and get ready to talk to Zhang Pao. Welcome in, dude.
Hey, I'm alive, I'm here. Yes, and so are we. So this episode is coming out a little bit later than usual, and we didn't put one out last week, and that is strictly because I had one of the worst tension headaches of my life. I was honestly a little bit scared.
I tried to get up off the couch and searing pain hit the back of my head that brought me to my knees, which is not a good situation when you were home alone. Yeah. So I text the crew, sorry guys, it's a no-go for me this week, and immediately took a nap. But we are here now to record our Patreon chat for March here at the beginning of April, and Zhang Pao has brought us some interesting questions for the night.
So I'd love to get into them. The first one that we're going to start with, though, is what do you love about Cyberpunk that other settings don't have? And we're going to open this up. We're going to open this up to the TTRPG and to the video game and to the external media, like the comic books and the TV series that we have.
What is it about Cyberpunk that makes it elite status? Why do you love it? Which, I'm going to open this up to the TTRPG and to the video game and to the external media, I'm still very new to the whole Cyberpunk setting. So I think that was kind of my question to y'all to kind of get me more into it.
I was just like, okay, this is cool. But I'm not really feeling what you're like. I see you with you and Toasty and Turbo and other people in other Discord groups. They go fan wild and all about it.
I'm just like, wow, this is amazing. This is pretty cool. And I can see myself with that level of excitement in other settings, but I'm not there yet. For this setting.
So I'm just kind of curious, you know, what am I looking for? Show me the way. Show me the past that I must take a sense of mine. Fair enough.
I mean, I guess because you probably went over this in the first time you joined us, but since probably forgotten, but like how much experience have we had with Cyberpunk so far? Mainly just the, like, I think it was when I was at GenCon, I think it was 2013 that I was at GenCon and I was, I saw these two different role playing games called Cyberpunk and the other one called the Shadowrun and I was just like, oh, hey, look, they both looked very similar and I did kind of do that some research, a little bit more research into both. And what kind of drew me in more to Shadowrun was that that was Cyberpunk, but with some magic thrown in and I was just like, that's awesome. I love that idea.
And that's where I kind of pivoted in that direction. So that's the other, the other other time that I went back to Cyberpunk was the video game. So like I've been reading up on it and watching videos like, okay, okay, I'll get this. Okay, that sounds cool.
That sounds cool. And I was like, okay, I'm starting to understand why people like this so much because there is something there to like, but like I'm not there yet. I'm not with y'all and the this is awesome. This is amazing.
I want all of it, you know? Okay. Okay. Oh geez.
So I fell in love with Cyberpunk way back in the day when playing the TTRPG and just, you know, coming from a D&D type setting where everything was very high fantasy and you're running around as like an elf who was abandoned by her family and learns how to wield a sword and you know, going through a lot of that stuff. And I was just like, this is cool. And this is very similar to the video games that I have played before. But once I found Cyberpunk genre, it was like, oh, this feels like a real setting.
It's nitty. It's gritty. It's human people that this could happen in our universe. This could happen in the real world.
Technology could start to match this. And it felt a little nostalgic because it is so 80s kitsch, the color scheme, the way that people speak, the way that they talk, the neon of it all. It just felt so real and grounded, yet outlandish and, you know, beyond where we are right now in the world. And so I fell in love with the setting of it.
And then I learned about all the characters that are involved in it, all the lore and history that you can find out about Adam Smasher, Johnny Silverhand, Morgan Blackhand, Spider Murphy, like all these different characters that fall into the world of Cyberpunk and mesh together so seamlessly that it's just like, this world just intrigues me so much. I both would love to and absolutely hate living in a true Cyberpunk world. Yeah. Even if it seems like we're leaning towards that every single day.
I think we already are in a Cyberpunk world. Yeah, we're getting there for sure. I think that's one thing among the Shadowrun community is that we're all like, hey, this is we're living the Shadowrun life now. Where's the magic?
Like, what are we supposed to be getting in magic by now? Like, what's going on here? We got all the cyber stuff. None of the magic.
Like, what's going on here? Where's the cyberware? Right. Where's my easily accessible cyberware?
Where's my Gorilla arms? Where's my Caroce optics? Where's, you know, I don't have no monowire. So like, obviously I came to a different to to to to gin.
I mean, I think you've listened to all the shit by now. So you've heard my entire story because it started fucking here because like, I started with 2077. I mean, I played TTRPGs for like 10 years now. So nothing too crazy.
I don't like it. I mean, I, I played TTRPGs for like 10 years now. I thought that too crazy. I don't like basically when I started college.
But like, I'd always been interested in TTRPGs and like wanted to. I just didn't have people to do that with back home and school and whatnot. But like, yeah, I guess to go more specific about it. Like 2077 was put on my radar because of a YouTube channel that I watched called Fudge Muppet.
And like, they do like basically just like Skyrim builds and things like that or whatever. Or videos and stuff like that. And like mostly the focus around like Elder Scrolls Fallout, but like they basically to 2077 got put on their radar and they started doing a lot of like videos of like things, you know, they're looking for to anticipating what they're hoping for the game or whatever. And I was like, this game sounds fucking cool.
So I didn't need that point. I was looking out for it. And, you know, finally, 2020 hit. I got it.
I had a PC so I don't worry about the problems. And then I started playing it and then started listening to this podcast because I wanted to know more and it just, you know, like the game itself sucked me in because I do like the like, you know, driven story games. And despite, you know, there wasn't as much choices we initially thought there was going to be. But like, even then the story was really like emotionally compelling.
The characters were incredibly compelling. That's always been my thing. Like where that really sticks to me when it comes to you like shows, video games, whatever is like the characters. Like I get attached to the characters, you know, so like Judy, obviously, Pan Am was also incredibly compelling Johnny was incredibly jack fucking was like, that's probably what really stuck me in was was playing through that whole fucking prologue Jackie and losing it was like.
Yeah, I gotta see the shit through now. So like, you know, that's really just the game, the video game itself really sucked me in and then, you know, I just kind of got into the other parts of it from from there, you know, started playing the TTRPG with a random group who posted about wanting a player in the robot server. And now I play with them to this day. It's like five years.
So it's just like, yeah, I mean, I like the stories like characters. That's always like just what's gotten me is how much like, like how much detail and attention are put into these different characters that we have. So really like make you get emotionally attached to them, you know, because that's a lot of times that's just why we consume media because we get attached to it in whatever way. You know, everything was just about just like pure like, you know, dopamine enjoyment like it wouldn't be as compelling, I think.
But like, I mean, yeah, it's a cool setting. It's very like, it's very unique. And, you know, it's just, it's a world you kind of get stuck into. Because that's one thing it's been more on my mind on my mind lately because I was able to get into a shadow run game and play shadow run and I'm just like, I'm having a time of life.
I love this whole time I'm playing it's so amazing. I said, I said, I said back, I think, well, what about cyberpunk like it's the same thing. So like, why can't you get into this? Like, I think it's more of a nostalgia thing, even though I've only been doing shadow run for about 10 years, maybe more.
Only 10 years. Yeah. I've only been playing TTRPGs in general for 10 years. Yeah.
And that's the way we did. I mean, I was playing, I did play D&D when I was a teenager, but it was like once or twice. Then I got into the army, I played D&D once or twice. And then it wasn't until I got out of the army and then I became friends with a became friends with a guy and that's what they do.
They play tabletop role playing games and board games. And so I got into more of that and they're like, hey, do you want to play something else? I was like, okay, sure. What else is there?
He's like, do you not know about the wide world of tabletop role playing games? Like, I do not. They're lucky. Oh my goodness here.
Let us show you the way. And so we, we all went to a Gen Con. That was the first time I was actually introduced to like a big convention centered around geek stuff. And Gen Con is more board games.
I think it's like the largest board game convention in the United States, the second largest around the world. And so they were trying to tell me, hey, you know, this and this and this and that's cool. But it never really prepared me to just how big Gen Con is. And while I was over there and I was like, no, I want to know more about tabletop role playing games.
So I'm looking at everything. I'm like, I'm looking at the fancy stuff, the horse stuff, the sci-fi stuff. And then I can, what really would draw me in would be the cover art. That's what really would really draw me in is cover art.
I'm a very big believer of don't judge the book by cover, but when you have all of these hundreds and hundreds of books, you need a filter system, you know. So I was just like, you know, this is, let me go through everything. And the cover, I saw the cover art of cyberpunk. I was like, okay, that's kind of cool.
I like that. And then I saw the cover art of shadow. I was like, oh, that's cool too. And so that's one of those things of pros and cons, pros and cons.
I'm like, you know what, I like the, because since I was still playing a lot of Dungeons and Dragons. I did like the idea of, because when you play DND, it does get kind of repetitive with a lot of the stories. So when you get into, well, what if it was modern day, it's modern day universe, you have magic, and you have cyber technology, I'm just like, okay, let's do that. And a lot of the lore of cyberpunk or shadow run did speak to me a lot, because there was a lot of the Native Americans getting back their lands, and that there was a type of, how do I say this.
The corporations are a big thing, just like in cyberpunk, but it was more there. They feel like there was more, I guess you could say, agency for the player to get to be fighting against the corporations. I'm not sure if I'm making anything with any of this, but no, I totally understand what you're saying there, because sometimes in the world of cyberpunk, it does feel like sometimes going along with the corpus is the best idea. They're getting a job from them.
They're working through fixers to try and get you to attack a different corporation. And so it's not always that you in the world of cyberpunk, you are fighting against the corpus. Sometimes you're working for them. Sometimes you are them.
And so that's just a different way from shadow run that it works. I think, I don't have an experience of shadow run or whatever, but basing pretty much just off the way you're saying. Obviously, there's a lot of enjoyment and catharsis with table tops, or you can play whatever you want, deal whatever you want, obviously to any state within the limitations of the game. And most of the time, when it comes to D&D, you have party characters who are going to affect great change.
They're going to do something crazy and powerful, like a movement or whatever, something really big. Depending on how much you level up or whatever, you can get into fighting gods territory and all this shit. It's all very big and fantasy. I think something else I think just for me that's appealing about cyberpunk is how small scale it really comes down to being.
And it's like, because obviously, there is again, there's a certain level of catharsis of being able to play a game and be like, oh, yeah, I did a great thing. And it's like I did this incredible powerful thing. Like, yeah, fucking love that, power game, whatever, love doing shit like that. There's also something really comforting about a story where you don't achieve the thing you were going for, or you really only achieve a little bit, because I think that kind of story in itself makes, for most of us, because most people in general, aren't going to affect great change in their lives.
They're not going to cause these huge movements or whatever. They just do that. But most people are just pretty mundane. There's nothing wrong with that.
But I think a level of having those kinds of games makes real life feel not as bad when it comes down to it, because it makes you feel more like you can do this really cool thing. And it's still something small change. And it's like, whether it's comforting the fact that you know in your time that you haven't affected great change. And being like, you know, not everyone has to and being comfortable with what you got.
Or, you know, maybe it's like small enough that you feel motivated to try for it, you know, kind of thing. I think there's two different levels to that that I do kind of like, because I know a lot of people really like happy endings and victory and stuff like that. And like, that's always fun. Like the moments you have them.
I do enjoy a story where there's like, where the good guys lose or like they just don't, you know, they don't succeed or like it comes at a huge cost or something like that. I do enjoy stories like that, because like, you got to change up the status quo sometimes from like a lot of the stories that we get. You know, it's a very different kind of story that we are getting to be part of or perceive. So.
Because these story is not about saving the world or taking down our saka, defeating, you know, all the evil within Night City. It's about the way that they affected the lives that they interacted with. The way that Judy changes, Pan Am, River, Carrie, all of the other side characters that V gets to interact with are all impacted by the choices that they made. And that's what makes the game feel so special is that we get to see how our influence as a player helped to hopefully better the lives of the characters that we interacted with.
It's not so the endings are not so much about like, oh, I want to make sure that V lives on and that we get to be the true bad ass of Night City because by the time that you get to the end of the game, it's just, I want to make sure that the people that I care about in Night City are taking care of after I'm gone. Because I've accepted the fact that he's going to die one way or another. And that's what makes Cyberpunk such the intriguing level, the intriguing setting is because it makes you confront that. It makes you want to make the city a better place for those who come after.
It makes you want to not try and get the glory for yourself. But so that way the people that helped you get there get to rise up as well. There's something very like, I love that the tagline for Cyberpunk because it's like a style over substance because it's like the most like opposite that it can get because it is among all of the style that like you tell these stories and you get true like raw substance. Like where it is just you're just dealing with the like just people being people at the core of it.
That's really like, oh, that's the part of it that I like. So, you know, I like in obviously, you know, most people have 20, 70 compared to in that story and story as as Jen put it. It's like when you get to again like playing the tabletop, it is also like super enjoyable to like have your own story that you get to impact more in that way as well as like with the other characters that you're dealing with or whatever. Sometimes it can be really like super cool, gunfight, you know, fucking cyberware, you know, basic basic level shit, but like, you know, some of my best tabletop memories from my time playing Cyberpunk is like the one time when all of her characters thrown in this like weird nightmare sequence.
And I got to have my character who was so like calm and collected all the time kind of slip a little bit kind of losing it because she's dealing with a lot when she's finally dealing with trauma that she hadn't revealed to the party yet at all. It probably never would have if not the rest of the situation or, you know, like the cyberpunk thing with with mono and Jen's character and like obviously like having a past thing and then have like kind of like growing back into it in the circumstances that they were in. Plus like the levels of trust issues and trying to figure that out at the time or whatever. Shut up toxic area.
Yeah, no, like in speaking of that, like I remember playing Cyberpunk back in the day and one of my like one of the most impactful moments was I knew that my character was about to die. Like I had two hit points left. My entire party had made it to the evac vehicle and I just couldn't dice were not in my favor that day, but I was the media tech. I had been recording all of the data that we were trying to steal from Militech and I was able to role play it out that with my dying breath, I was able to complete the data transfer to my love interest.
I was able to complete the data transfer to click and he had to leave me dying there in order to make sure that everybody else got out and survived and got the information from Militech to expose something that they had been plotting against night citizens. And so I was able to complete the mission, but still died in the end. And I think the fact that my first ever cyberpunk character died in the end just kind of set me up naturally to be okay with me dying in 2077. And yeah, the shit with mono was such a good flexing of a role playing muscle to get to be able to have a pre-established relationship, broken trust, and then getting back into it.
And one of the funnest moments that it actually felt like a real world situation was revenge, rev, my character got hurt and mono was playing med tech. And it was just that familiarity of, okay, yeah, mono knows exactly my cyberware, mono knows how to take care of me because they were lovers in the past. I have no issues with mono touching and doing whatever needs to take place. And it was just getting into this moment of familiarity that had no right of being there.
And it was just one of those moments that has stuck in my head. And so yeah, Cyberpunk has had some of my favorite RPG moments in it. I'm kind of went off the machine belt. Sorry.
I enjoyed that. I was like, yeah, this is what I was looking for. Like, this is because like there is a, I guess you could call influencer. She's a big fan of Resident Evil.
And she needs to have her own podcast with some other women. And through her, like through her excitement of Resident Evil. Like she because I don't play horror games. That's just, I'm a little chicken.
I'm like, yeah, but through her, she had so much excitement. You couldn't be the excitement. It just came through the screen came through the speakers. I was just like, this game sounds like the most amazing thing ever made like ever.
And I was like, no, I got to try this out. If this lady is so into this game that's supposed to be a horror game, I need to try this out. I need to see what it is that she's looking at because if she's having this much fun, I'm starting to feel a bit a little bit of FOMO now, you know. So whenever I go into other realms, other settings, I look for the people with that type of enthusiasm so that they can show me.
Oh, do you want to know about Cyberpunk? Oh my goodness. Let me tell you. Oh, do you want to know about Dr.
Who? Oh, let me tell you so that I can feed off of your off of the excitement of that person. Sometimes I was like, I mean, obviously, like, as I said earlier, like, I was watching YouTubers who were talking so much about this game that I was like, man, I don't fucking play this game when it comes out. And, you know, here I am, clearly, it's like it works pretty well.
So, you know, sometimes that's part of it, you know, it's feeding on people's excitement for things and their passion for things does, you know, does influence you to try new things or be open to new things. And one thing I was thinking about when you when you were talking about the working with the community, not being the big change, even like both Cyberpunk and Shadowrun, you do all these runs, you do all these missions, you all do all this thing, but nothing ever changes in the grand scheme of things. And I did remember there is one game, it's called Subversion. Yeah, it's a subversion from fragging unicorn games.
I think that's the name of the company. Okay. And fragging unicorn game, they were talking about Subversion. I've always wanted to get into that game, because the point of the game is not to enact big change in the world.
It's not to defeat the enemy, it's to enhance the community. Like that's the whole reason you're playing the game. That's why you're doing your, we are playing in this session to fix this thing in the community, so that when you finish the game, the game that you're playing right now, the community is much better. The big bad, not really, but did we were we able to make the community better because of what we did, absolutely.
And I was just like, you know what, cats an interesting take on this on the whole Cyberpunk dystopian gameplay. I was like, I wonder how that plays, I want to try that out to see how that works. I mean, that is a lot of like in red, like the time of the red, which is like they're like more hopeful setting, because it's like, it's a time where they're still dealing with a lot of the consequences of the 2020s, but it is like rebuilding and like starting a new making new things. And it's like, obviously with in 2045 or not that that time for the time of the red is like also kind of a very big open space to deal with what you will, because there's not a ton of lore in that space.
Because, you know, we have so much from the 2020s and before so much like up until 2023. And then obviously we have so much from like the 2060s onward for 2077, you know, it gives you that like, that more open space to like tell your own story, but it was like, obviously, like, in a setting. Like, Cyberpunk where it's like, things look down and it's like, you know, the core pose are so on top. And it's like, you know, being the little guy sucks and like all this stuff or whatever telling a story about hope is very fulfilling.
And that is kind of where a lot of like the cyberpunk stories happen is like, you know, you're not being the big bad affecting great change. You know, obviously great change is possible. It's just typically not for our characters. It's for other characters.
But like, doing something good, doing just like one thing that is good for, you know, a group of community, another person, you know, like just this one instance of hope among all of the slog and the dread and whatnot of cyberpunk. You know. Oh, so well put. Oh, unless we have more to speak about on this topic of why we love the setting of cyberpunk, this might be a good spot for us to take a quick little mid break and then we can get to some of the other things.
Or we can just continue talking about why we fucking love this game in all of its formats. Welcome to the middle of the show where we talk about the show and not the lore of cyberpunk. I don't have any new reviews to read out this week. I don't have any new comments to really spotlight on Spotify.
And we don't have any new patrons to shout out. I'm Jane Powell. Thank you for being awesome and amazing and being here with us tonight. No news from Turbo.
He probably overslept this week. Sorry, bro. So he works in grocery. It's been a long week.
So. Yeah. Well, we hope to see him back here at the end of April for our chat at the end of the month. And if you would like to join in on that chat, you can always hit us up on patreon.com slash cyberpunk broadcast and join in and get ad reversion.
So the episodes get a few behind the scene clips and join in on the end of the month chat. Other than that, I don't think that I have anything else to add to the middle of the show. Got anything? No.
No, no, thanks. All right, then. Let's get back into it. All right.
So we can either continue to wax poetic about why we frickin love cyberpunk and this setting, or we can switch to a different question that was posed. Like, what do you want to see that the role playing game hasn't done yet? I think that one might be interesting. Hmm.
Think about it. Straight out the gate role playing game hasn't given us any further information about Morgan Blackhand and I want that. Fair enough. That's an easy answer.
I think for me, like the, I think this is because I think my biggest thing is like since I haven't played a role playing game of cyberpunk. I don't, I feel like I'm missing some some knowledge. So for me everything, all of my role, all of my cyberpunk game playing will be from the video game. And like there was when you when you're doing stuff with the voodoo boys, there does seem to be like some sort of.
A hit of the magic of the voodoo magic. And I'm just like, well, is there or isn't there because everybody says no, there's no magic magic magic is not a thing. But the voodoo boys are like, but isn't there. So I'm often like, okay, no, there isn't magic here.
This is not the setting for magic. But the voodoo boys are keep saying, isn't there. So I kind of would like to see more about that of, I guess, I'm not sure if it's a more definition or more defined, finite answer of this. I'm not sure if that's if I'm actually coming out right.
No, I completely understand where you're coming from because the voodoo boys are so specific about this. So is there magic in cyberpunk? The basic standard answer is no. The magic that we think about as video gamers, as role-playing gamers, we think, you know, magic missile, Eldric Blast, or, you know, casting and summoning a little familiar to come and travel alongside us.
Actual magic that we see in a fantasy setting. We all know what that looks like because we've all played video games or something along the lines where we see that. But if we think about it in terms of the real actual world that we currently live in, is there magic? Well, no, we don't have anything that is along the lines of throwing something from your hand and making it operate something that we can physically, tangibly see.
But there are religions, there are cultures, there's mythology, there's things in our real world where people believe in some form of magic. The voodoo boys get their name from the Haitian and Creole people that believe in Vaudun or true voodoo, where you can perform magic. You can cast spells on people or on yourselves and have it manifest something. So when the voodoo boys and cyberpunk are talking about spellcraft, about witchcraft, about working sorcery and magic, it's not the fantasy level that we're thinking about, it's the real world religion of voodoo that they are talking about.
If that helps to clarify things. Yeah. And that one thing I was thinking about was, could you, like, probably, it won't be in the video game, it won't be too complicated, we will have the math. But could you do something in a role-playing setting where you are giving curses and making spells as the, you know, call it to kind of give yourself a pen.
Or give yourself a plus one to armor or plus one to attack. If it won't be something big or spectacular, just like that's like a plus one here or plus one there, just as a way of. I'm playing a voodoo boy and he does a spell and he's casting blah blah blah. I was just like, that was one thing I was thinking about since I haven't really played the role-playing game.
I don't know what I'm talking about. I'm just kind of like, Hey, what about this? Hey, what about that? I mean, there's, I think that stuff just comes down to like equipment, cyberware stuff like that.
I'm sure you can flavor it, however, maybe not however you want, but like, if you want to play a character who's, you know, leaning more into the like spiritual mystical side of things and like, have it flavored in a certain way, where it's like, you know, they, it's capability of their cyberware or something like that. But like they, you know, either believe or put on a show of like casting a spell, you know, whether it's trying to like, that's just a practice that you hold dearly, you're trying to convince other people that magic is real, you know, kind of thing. Obviously, there's a lot of that element in like, digi space with, especially like 2045 or cyber on red net running, like it is very fantasy, you know, you have your programs that are like kind of like casting spells or like using weapons and can solve these like fantasy creatures and things. And then like, to a certain extent, at least as far as like 2077 goes, the black wall is kind of magic in the way that like, because the black wall is never really like, it isn't like a DTS never detail explanation, like the black wall is like this, like, at basis, just like this wall that separates like our local data pools from like the old web or the old net where all the fucking like data crash rabbits and stuff, like our living or inhabiting.
But like, they really kind of like did a lot with it, you know, like with all of the song word stuff, or like she can take control of like the big mechs or like, you know, at the end if you sided with her where you can literally just like mind blast people with the fucking black wall energy and like, that's like casting a spell. Like, I mean, that fucking sequence at the end where you're literally just pointing at people and saying die, like that's fucking that that feels like magic. Our word kill. Yeah, and it's like it like, so there's like kind of extent like that kind of stuff like, and you know, there's like, obviously, there's some like interesting tidbits, like comes like the mystical side of things or whatever.
I think about the ones, I think it's a cyber psycho quest with the one that's like the male strum person in like the circle and you like get the weird glitches and like she's kind of like teleporting to different places and whatnot. It's like, what was that? You know, like, it is very much like out of the ordinary. It's like good to where they hacking me.
What are they like? What was it they were doing? We're not sure. We just know to our perception this person was teleporting around was glitching out.
You know, there's no like, you know, that question, they don't make a point. So like, try to explain it. It's like, this is just a thing that was happening. You know, you kill them.
That's the end of it. But it's definitely like interesting. You know, there's definitely a huge aspect of mysticism and religion within cyberpunk. It's just not full on display.
You have to really go searching for it because I mean, there's the monk who will take you and put you into the B.D. Scrolls of, you know, relax, pray, meditate with me. And then you do that maelstrom cyber cycle for sure where it was very ritualized. And you know, there's like black candles in the pentagram and it seems like a summoning.
And we've learned through our maelstrom research that they believe hitting cyberpsychosis is the next level of human evolution and getting to that bring some closer to, you know, the cyber gods that they break to. You know, we also see it in the real world religions of the way that the Valentinos are with depictions of a slutty Virgin Mary and going through, you know, you can hear about how they still pray. And to some people experiencing, you know, religious miracles that is a form of magic and, you know, there's so much ceremony with it. So yeah, I mean, is there high fantasy magic in cyberpunk?
No. Is there still a level of mysticism and religion and a flavor of magic? Yeah, I think so. One thing I was thinking about was the evangelical person that gets completely cyberdoubt, but gets the skin graphs on top of his arms and legs.
And then also you see that things are happening around the room. There's sparks going off. There are things happening. And you're like, oh my goodness, this regular person is things are happening.
But all it is, it's just cyberware that's being used in a way to make it look like, oh my goodness, I'm a magic person. Look at this. I can throw off spells. I can make magic music.
So I can see if you want to call it. I can make fireballs. I can make this person heal. I can do things that would for the person that doesn't know that person's magic.
He can do. He can actually do magic, but the person that does know they just like they can they can see. Oh, this person is cyberdoubt. I can see that he might not be showing it, but I can see how the person is cyberdoubt.
But I can see how he's doing the cyber stuff to make magic. And then that's how he brings his religion, his followers in, because I have the power. Sounds like this is a cyberpunk character. You need to play a jing-pao.
Yeah, it does. It sounds like you're in, buddy. It sounds like you have a character concept already hashed out. Follow me, become my, come to my coach and we will together come to the lights.
They're called the jing-pao. Let's go. It sounds like an interesting concept for sure. I mean, Chelsea and I have talked about it for years now at this point about making a cyberpunk game that we can throw different characters into, because damn, if we don't want to run like some Lazarus group tabletop run.
This sounds really cool. But all right, guys, I think that these have both been really interesting questions and we are hitting the end of our timeline here for tonight. So I think we'll keep some of these questions on the back burner for next month and hopefully get to the rest of them, because they were interesting for sure. So I think we will wrap it up here for tonight, so you can probably got anything that you want to shout out or plug or what you got going on.
I just want to say thanks for entertaining the ideas and going so far into these questions. I was like, hey, you know, these were just throw out questions. I was just like, you know, what do you think? I'm like, okay, what about this?
So thank you for entertaining my questions. So here for honestly, it really, really is. And you know, it kind of going back and thinking about the past and you know the way that I started playing the games and the ways that I played the games throughout, you know, everything kind of kind of reignited it for me. You know, I love cyberpunk, obviously, but talking about how much fun and enjoyment I've gotten out of it over the years helps to keep my own passion for the game alive.
So thank you for posing the question of why do you love cyberpunk? It reminded me of why I love cyberpunk. Tosi's looking at me like, yeah, what she said. Yeah, you know, I've already said my deep and meaningful stuff for the opposite.
Well, if you want more deep and meaningful things, I tend to spew them out on my other two podcasts, the two girls one ship podcast where we analyze, rate and review all the world of video game romances has to offer and the Mass Effect Lorecast where we analyze, rate and review all the world of video game romances has to offer. And the Mass Effect Lorecast where we explore everything under the stars in the Mass Effect universe. If you don't hear more from me, check out the Witcher Lorecast where we do much of the same. Definitely hit some deep and meaningful topics on Witcher.
We also shout out Miracle of Sound at the end of every episode and thank you for being awesome and amazing and allowing his music to be used. We use snips and clips from the neon red instrumental remakes. And while you're out there. Stay safe, late city.
How well do you know your video game lovers? Have you ever wondered how your video game base stack up against all the other delectable digital dates? I'm Genesis, the girl whose motto in life is love, laugh, tequila. And on Two Girls One Ship, we analyze, rate and review all that the world of video game romances has to offer.
And I'm Vergata, the hopeless romantic cat lady and lifelong gamer. But you should know that our podcast centers on character and romance analysis and doesn't shy away from exploring the fun of physical connection. Or from the deep emotional connections filled between two characters using specific in-game dialogue and the overall narrative journey. So join the two girls One Ship, Shipsters and remember, beauty is in the eye of the controller.