288. Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t episode artwork

EPISODE · Jun 2, 2025 · 51 MIN

288. Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t

from Deconstructor of Fun · host Deconstructor of Fun

In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What separates great studios from the rest? Why do most games get killed — and how do you know which ones to bet on? If you’re serious about understanding hybrid-casual publishing, this is required listening.00:40 Characteristics of Top Performing Teams04:31 Prototyping Process and Metrics22:03 Soft Launch and Monetization25:31 Shift from Ads to In-App Purchases28:17 Scaling Game Development Teams31:49 Structuring Partnerships with Developers40:53 Common Mistakes in Game Development46:39 Breaking into Voodoo's Ecosystem48:48 Conclusion and Future Goals

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288. Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t

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