EPISODE · Jun 2, 2025 · 51 MIN
288. Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t
from Deconstructor of Fun · host Deconstructor of Fun
In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What separates great studios from the rest? Why do most games get killed — and how do you know which ones to bet on? If you’re serious about understanding hybrid-casual publishing, this is required listening.00:40 Characteristics of Top Performing Teams04:31 Prototyping Process and Metrics22:03 Soft Launch and Monetization25:31 Shift from Ads to In-App Purchases28:17 Scaling Game Development Teams31:49 Structuring Partnerships with Developers40:53 Common Mistakes in Game Development46:39 Breaking into Voodoo's Ecosystem48:48 Conclusion and Future Goals
What this episode covers
In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What separates great studios from the rest? Why do most games get killed — and how do you know which ones to bet on? If you’re serious about understanding hybrid-casual publishing, this is required listening.00:40 Characteristics of Top Performing Teams04:31 Prototyping Process and Metrics22:03 Soft Launch and Monetization25:31 Shift from Ads to In-App Purchases28:17 Scaling Game Development Teams31:49 Structuring Partnerships with Developers40:53 Common Mistakes in Game Development46:39 Breaking into Voodoo's Ecosystem48:48 Conclusion and Future Goals
NOW PLAYING
288. Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t
No transcript for this episode yet
Similar Episodes
Mar 26, 2026 ·1m
Mar 19, 2026 ·34m
Feb 18, 2026 ·11m
Feb 11, 2026 ·45m